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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs355
1 files changed, 244 insertions, 111 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 9dcd10a..c2ec5d0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -124,34 +124,22 @@ namespace OpenSim.Region.Framework.Scenes
124 /// <param name="item"></param> 124 /// <param name="item"></param>
125 public bool AddInventoryItem(InventoryItemBase item) 125 public bool AddInventoryItem(InventoryItemBase item)
126 { 126 {
127 if (UUID.Zero == item.Folder) 127 InventoryFolderBase folder;
128
129 if (item.Folder == UUID.Zero)
128 { 130 {
129 InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); 131 folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
130 if (f != null) 132 if (folder == null)
131 { 133 {
132// m_log.DebugFormat( 134 folder = InventoryService.GetRootFolder(item.Owner);
133// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", 135
134// f.Name, (AssetType)f.Type, item.Name); 136 if (folder == null)
135
136 item.Folder = f.ID;
137 }
138 else
139 {
140 f = InventoryService.GetRootFolder(item.Owner);
141 if (f != null)
142 {
143 item.Folder = f.ID;
144 }
145 else
146 {
147 m_log.WarnFormat(
148 "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
149 item.Owner, item.Name);
150 return false; 137 return false;
151 }
152 } 138 }
139
140 item.Folder = folder.ID;
153 } 141 }
154 142
155 if (InventoryService.AddItem(item)) 143 if (InventoryService.AddItem(item))
156 { 144 {
157 int userlevel = 0; 145 int userlevel = 0;
@@ -271,8 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
271 259
272 // Update item with new asset 260 // Update item with new asset
273 item.AssetID = asset.FullID; 261 item.AssetID = asset.FullID;
274 if (group.UpdateInventoryItem(item)) 262 group.UpdateInventoryItem(item);
275 remoteClient.SendAgentAlertMessage("Script saved", false);
276 263
277 part.GetProperties(remoteClient); 264 part.GetProperties(remoteClient);
278 265
@@ -283,12 +270,7 @@ namespace OpenSim.Region.Framework.Scenes
283 { 270 {
284 // Needs to determine which engine was running it and use that 271 // Needs to determine which engine was running it and use that
285 // 272 //
286 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 273 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
287 errors = part.Inventory.GetScriptErrors(item.ItemID);
288 }
289 else
290 {
291 remoteClient.SendAgentAlertMessage("Script saved", false);
292 } 274 }
293 part.ParentGroup.ResumeScripts(); 275 part.ParentGroup.ResumeScripts();
294 return errors; 276 return errors;
@@ -347,6 +329,7 @@ namespace OpenSim.Region.Framework.Scenes
347 { 329 {
348 if (UUID.Zero == transactionID) 330 if (UUID.Zero == transactionID)
349 { 331 {
332 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
350 item.Name = itemUpd.Name; 333 item.Name = itemUpd.Name;
351 item.Description = itemUpd.Description; 334 item.Description = itemUpd.Description;
352 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) 335 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
@@ -725,6 +708,8 @@ namespace OpenSim.Region.Framework.Scenes
725 return; 708 return;
726 } 709 }
727 710
711 if (newName == null) newName = item.Name;
712
728 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 713 AssetBase asset = AssetService.Get(item.AssetID.ToString());
729 714
730 if (asset != null) 715 if (asset != null)
@@ -781,6 +766,24 @@ namespace OpenSim.Region.Framework.Scenes
781 } 766 }
782 767
783 /// <summary> 768 /// <summary>
769 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
770 /// </summary>
771 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
772 {
773 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
774 foreach (InventoryItemBase b in items)
775 {
776 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
777 InventoryItemBase n = InventoryService.GetItem(b);
778 n.Folder = destfolder;
779 moveitems.Add(n);
780 remoteClient.SendInventoryItemCreateUpdate(n, 0);
781 }
782
783 MoveInventoryItem(remoteClient, moveitems);
784 }
785
786 /// <summary>
784 /// Move an item within the agent's inventory. 787 /// Move an item within the agent's inventory.
785 /// </summary> 788 /// </summary>
786 /// <param name="remoteClient"></param> 789 /// <param name="remoteClient"></param>
@@ -981,25 +984,29 @@ namespace OpenSim.Region.Framework.Scenes
981 public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) 984 public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)
982 { 985 {
983 SceneObjectPart part = GetSceneObjectPart(localID); 986 SceneObjectPart part = GetSceneObjectPart(localID);
984 if (part == null) 987 SceneObjectGroup group = null;
985 return; 988 if (part != null)
989 {
990 group = part.ParentGroup;
991 }
992 if (part != null && group != null)
993 {
994 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
995 return;
986 996
987 SceneObjectGroup group = part.ParentGroup; 997 TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
988 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) 998 if (item == null)
989 return; 999 return;
990
991 TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
992 if (item == null)
993 return;
994 1000
995 if (item.Type == 10) 1001 if (item.Type == 10)
996 { 1002 {
997 part.RemoveScriptEvents(itemID); 1003 part.RemoveScriptEvents(itemID);
998 EventManager.TriggerRemoveScript(localID, itemID); 1004 EventManager.TriggerRemoveScript(localID, itemID);
1005 }
1006
1007 group.RemoveInventoryItem(localID, itemID);
1008 part.GetProperties(remoteClient);
999 } 1009 }
1000
1001 group.RemoveInventoryItem(localID, itemID);
1002 part.GetProperties(remoteClient);
1003 } 1010 }
1004 1011
1005 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) 1012 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
@@ -1210,6 +1217,10 @@ namespace OpenSim.Region.Framework.Scenes
1210 if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) 1217 if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
1211 return; 1218 return;
1212 1219
1220 bool overrideNoMod = false;
1221 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1222 overrideNoMod = true;
1223
1213 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) 1224 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1214 { 1225 {
1215 // object cannot copy items to an object owned by a different owner 1226 // object cannot copy items to an object owned by a different owner
@@ -1219,7 +1230,7 @@ namespace OpenSim.Region.Framework.Scenes
1219 } 1230 }
1220 1231
1221 // must have both move and modify permission to put an item in an object 1232 // must have both move and modify permission to put an item in an object
1222 if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) 1233 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1223 { 1234 {
1224 return; 1235 return;
1225 } 1236 }
@@ -1278,6 +1289,14 @@ namespace OpenSim.Region.Framework.Scenes
1278 1289
1279 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1290 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1280 { 1291 {
1292 SceneObjectPart destPart = GetSceneObjectPart(destID);
1293 if (destPart != null) // Move into a prim
1294 {
1295 foreach(UUID itemID in items)
1296 MoveTaskInventoryItem(destID, host, itemID);
1297 return destID; // Prim folder ID == prim ID
1298 }
1299
1281 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1300 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1282 1301
1283 UUID newFolderID = UUID.Random(); 1302 UUID newFolderID = UUID.Random();
@@ -1457,13 +1476,6 @@ namespace OpenSim.Region.Framework.Scenes
1457 { 1476 {
1458 agentTransactions.HandleTaskItemUpdateFromTransaction( 1477 agentTransactions.HandleTaskItemUpdateFromTransaction(
1459 remoteClient, part, transactionID, currentItem); 1478 remoteClient, part, transactionID, currentItem);
1460
1461 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1462 remoteClient.SendAgentAlertMessage("Notecard saved", false);
1463 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1464 remoteClient.SendAgentAlertMessage("Script saved", false);
1465 else
1466 remoteClient.SendAgentAlertMessage("Item saved", false);
1467 } 1479 }
1468 1480
1469 // Base ALWAYS has move 1481 // Base ALWAYS has move
@@ -1604,7 +1616,7 @@ namespace OpenSim.Region.Framework.Scenes
1604 return; 1616 return;
1605 1617
1606 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, 1618 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1607 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), 1619 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
1608 remoteClient.AgentId); 1620 remoteClient.AgentId);
1609 AssetService.Store(asset); 1621 AssetService.Store(asset);
1610 1622
@@ -1757,23 +1769,32 @@ namespace OpenSim.Region.Framework.Scenes
1757 // build a list of eligible objects 1769 // build a list of eligible objects
1758 List<uint> deleteIDs = new List<uint>(); 1770 List<uint> deleteIDs = new List<uint>();
1759 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 1771 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
1760 1772 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
1761 // Start with true for both, then remove the flags if objects
1762 // that we can't derez are part of the selection
1763 bool permissionToTake = true;
1764 bool permissionToTakeCopy = true;
1765 bool permissionToDelete = true;
1766 1773
1767 foreach (uint localID in localIDs) 1774 foreach (uint localID in localIDs)
1768 { 1775 {
1776 // Start with true for both, then remove the flags if objects
1777 // that we can't derez are part of the selection
1778 bool permissionToTake = true;
1779 bool permissionToTakeCopy = true;
1780 bool permissionToDelete = true;
1781
1769 // Invalid id 1782 // Invalid id
1770 SceneObjectPart part = GetSceneObjectPart(localID); 1783 SceneObjectPart part = GetSceneObjectPart(localID);
1771 if (part == null) 1784 if (part == null)
1785 {
1786 //Client still thinks the object exists, kill it
1787 deleteIDs.Add(localID);
1772 continue; 1788 continue;
1789 }
1773 1790
1774 // Already deleted by someone else 1791 // Already deleted by someone else
1775 if (part.ParentGroup.IsDeleted) 1792 if (part.ParentGroup.IsDeleted)
1793 {
1794 //Client still thinks the object exists, kill it
1795 deleteIDs.Add(localID);
1776 continue; 1796 continue;
1797 }
1777 1798
1778 // Can't delete child prims 1799 // Can't delete child prims
1779 if (part != part.ParentGroup.RootPart) 1800 if (part != part.ParentGroup.RootPart)
@@ -1781,9 +1802,6 @@ namespace OpenSim.Region.Framework.Scenes
1781 1802
1782 SceneObjectGroup grp = part.ParentGroup; 1803 SceneObjectGroup grp = part.ParentGroup;
1783 1804
1784 deleteIDs.Add(localID);
1785 deleteGroups.Add(grp);
1786
1787 if (remoteClient == null) 1805 if (remoteClient == null)
1788 { 1806 {
1789 // Autoreturn has a null client. Nothing else does. So 1807 // Autoreturn has a null client. Nothing else does. So
@@ -1800,81 +1818,193 @@ namespace OpenSim.Region.Framework.Scenes
1800 } 1818 }
1801 else 1819 else
1802 { 1820 {
1803 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 1821 if (action == DeRezAction.TakeCopy)
1822 {
1823 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
1824 permissionToTakeCopy = false;
1825 }
1826 else
1827 {
1804 permissionToTakeCopy = false; 1828 permissionToTakeCopy = false;
1805 1829 }
1806 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 1830 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
1807 permissionToTake = false; 1831 permissionToTake = false;
1808 1832
1809 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 1833 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
1810 permissionToDelete = false; 1834 permissionToDelete = false;
1811 } 1835 }
1812 }
1813 1836
1814 // Handle god perms 1837 // Handle god perms
1815 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) 1838 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
1816 { 1839 {
1817 permissionToTake = true; 1840 permissionToTake = true;
1818 permissionToTakeCopy = true; 1841 permissionToTakeCopy = true;
1819 permissionToDelete = true; 1842 permissionToDelete = true;
1820 } 1843 }
1821 1844
1822 // If we're re-saving, we don't even want to delete 1845 // If we're re-saving, we don't even want to delete
1823 if (action == DeRezAction.SaveToExistingUserInventoryItem) 1846 if (action == DeRezAction.SaveToExistingUserInventoryItem)
1824 permissionToDelete = false; 1847 permissionToDelete = false;
1825 1848
1826 // if we want to take a copy, we also don't want to delete 1849 // if we want to take a copy, we also don't want to delete
1827 // Note: after this point, the permissionToTakeCopy flag 1850 // Note: after this point, the permissionToTakeCopy flag
1828 // becomes irrelevant. It already includes the permissionToTake 1851 // becomes irrelevant. It already includes the permissionToTake
1829 // permission and after excluding no copy items here, we can 1852 // permission and after excluding no copy items here, we can
1830 // just use that. 1853 // just use that.
1831 if (action == DeRezAction.TakeCopy) 1854 if (action == DeRezAction.TakeCopy)
1832 { 1855 {
1833 // If we don't have permission, stop right here 1856 // If we don't have permission, stop right here
1834 if (!permissionToTakeCopy) 1857 if (!permissionToTakeCopy)
1835 return; 1858 return;
1836 1859
1837 permissionToTake = true; 1860 permissionToTake = true;
1838 // Don't delete 1861 // Don't delete
1839 permissionToDelete = false; 1862 permissionToDelete = false;
1840 } 1863 }
1841 1864
1842 if (action == DeRezAction.Return) 1865 if (action == DeRezAction.Return)
1843 {
1844 if (remoteClient != null)
1845 { 1866 {
1846 if (Permissions.CanReturnObjects( 1867 if (remoteClient != null)
1847 null,
1848 remoteClient.AgentId,
1849 deleteGroups))
1850 { 1868 {
1851 permissionToTake = true; 1869 if (Permissions.CanReturnObjects(
1852 permissionToDelete = true; 1870 null,
1853 1871 remoteClient.AgentId,
1854 foreach (SceneObjectGroup g in deleteGroups) 1872 deleteGroups))
1855 { 1873 {
1856 AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 1874 permissionToTake = true;
1875 permissionToDelete = true;
1876
1877 AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
1857 } 1878 }
1858 } 1879 }
1880 else // Auto return passes through here with null agent
1881 {
1882 permissionToTake = true;
1883 permissionToDelete = true;
1884 }
1859 } 1885 }
1860 else // Auto return passes through here with null agent 1886
1887 if (permissionToTake && (!permissionToDelete))
1888 takeGroups.Add(grp);
1889
1890 if (permissionToDelete)
1861 { 1891 {
1862 permissionToTake = true; 1892 if (permissionToTake)
1863 permissionToDelete = true; 1893 deleteGroups.Add(grp);
1894 deleteIDs.Add(grp.LocalId);
1864 } 1895 }
1865 } 1896 }
1866 1897
1867 if (permissionToTake) 1898 SendKillObject(deleteIDs);
1899
1900 if (deleteGroups.Count > 0)
1868 { 1901 {
1902 foreach (SceneObjectGroup g in deleteGroups)
1903 deleteIDs.Remove(g.LocalId);
1904
1869 m_asyncSceneObjectDeleter.DeleteToInventory( 1905 m_asyncSceneObjectDeleter.DeleteToInventory(
1870 action, destinationID, deleteGroups, remoteClient, 1906 action, destinationID, deleteGroups, remoteClient,
1871 permissionToDelete); 1907 true);
1872 } 1908 }
1873 else if (permissionToDelete) 1909 if (takeGroups.Count > 0)
1910 {
1911 m_asyncSceneObjectDeleter.DeleteToInventory(
1912 action, destinationID, takeGroups, remoteClient,
1913 false);
1914 }
1915 if (deleteIDs.Count > 0)
1874 { 1916 {
1875 foreach (SceneObjectGroup g in deleteGroups) 1917 foreach (SceneObjectGroup g in deleteGroups)
1876 DeleteSceneObject(g, false); 1918 DeleteSceneObject(g, true);
1919 }
1920 }
1921
1922 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
1923 {
1924 itemID = UUID.Zero;
1925 if (grp != null)
1926 {
1927 Vector3 inventoryStoredPosition = new Vector3
1928 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
1929 ? 250
1930 : grp.AbsolutePosition.X)
1931 ,
1932 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
1933 ? 250
1934 : grp.AbsolutePosition.X,
1935 grp.AbsolutePosition.Z);
1936
1937 Vector3 originalPosition = grp.AbsolutePosition;
1938
1939 grp.AbsolutePosition = inventoryStoredPosition;
1940
1941 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
1942
1943 grp.AbsolutePosition = originalPosition;
1944
1945 AssetBase asset = CreateAsset(
1946 grp.GetPartName(grp.LocalId),
1947 grp.GetPartDescription(grp.LocalId),
1948 (sbyte)AssetType.Object,
1949 Utils.StringToBytes(sceneObjectXml),
1950 remoteClient.AgentId);
1951 AssetService.Store(asset);
1952
1953 InventoryItemBase item = new InventoryItemBase();
1954 item.CreatorId = grp.RootPart.CreatorID.ToString();
1955 item.CreatorData = grp.RootPart.CreatorData;
1956 item.Owner = remoteClient.AgentId;
1957 item.ID = UUID.Random();
1958 item.AssetID = asset.FullID;
1959 item.Description = asset.Description;
1960 item.Name = asset.Name;
1961 item.AssetType = asset.Type;
1962 item.InvType = (int)InventoryType.Object;
1963
1964 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
1965 if (folder != null)
1966 item.Folder = folder.ID;
1967 else // oopsies
1968 item.Folder = UUID.Zero;
1969
1970 // Set up base perms properly
1971 uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify);
1972 permsBase &= grp.RootPart.BaseMask;
1973 permsBase |= (uint)PermissionMask.Move;
1974
1975 // Make sure we don't lock it
1976 grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move;
1977
1978 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
1979 {
1980 item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask;
1981 item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask;
1982 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
1983 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
1984 item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
1985 }
1986 else
1987 {
1988 item.BasePermissions = permsBase;
1989 item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask;
1990 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
1991 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
1992 item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
1993 }
1994 item.CreationDate = Util.UnixTimeSinceEpoch();
1995
1996 // sets itemID so client can show item as 'attached' in inventory
1997 grp.SetFromItemID(item.ID);
1998
1999 if (AddInventoryItem(item))
2000 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2001 else
2002 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2003
2004 itemID = item.ID;
2005 return item.AssetID;
1877 } 2006 }
2007 return UUID.Zero;
1878 } 2008 }
1879 2009
1880 /// <summary> 2010 /// <summary>
@@ -2003,6 +2133,9 @@ namespace OpenSim.Region.Framework.Scenes
2003 2133
2004 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) 2134 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
2005 { 2135 {
2136 if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId))
2137 return;
2138
2006 SceneObjectPart part = GetSceneObjectPart(objectID); 2139 SceneObjectPart part = GetSceneObjectPart(objectID);
2007 if (part == null) 2140 if (part == null)
2008 return; 2141 return;