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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs12
1 files changed, 1 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6cc78b8..83e3a45 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1146,17 +1146,7 @@ namespace OpenSim.Region.Framework.Scenes
1146 1146
1147 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); 1147 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
1148 1148
1149 if (null == taskItem) 1149 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1150 {
1151 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
1152 + " because the inventory item could not be found",
1153 itemId, primLocalId);
1154
1155 return;
1156 }
1157
1158 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
1159 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1160 { 1150 {
1161 // If the item to be moved is no copy, we need to be able to 1151 // If the item to be moved is no copy, we need to be able to
1162 // edit the prim. 1152 // edit the prim.