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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs66
1 files changed, 47 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 46777e1..5e2eb73 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -140,7 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
140 /// <returns></returns> 140 /// <returns></returns>
141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) 141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
142 { 142 {
143 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 143 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
144 item = InventoryService.GetItem(item);
144 145
145 if (item != null) 146 if (item != null)
146 { 147 {
@@ -315,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes
315 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 316 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
316 UUID itemID, InventoryItemBase itemUpd) 317 UUID itemID, InventoryItemBase itemUpd)
317 { 318 {
318 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 319 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
320 item = InventoryService.GetItem(item);
319 321
320 if (item != null) 322 if (item != null)
321 { 323 {
@@ -408,7 +410,8 @@ namespace OpenSim.Region.Framework.Scenes
408 { 410 {
409 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); 411 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
410 412
411 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId)); 413 InventoryItemBase item = new InventoryItemBase(itemId, senderId);
414 item = InventoryService.GetItem(item);
412 415
413 if ((item != null) && (item.Owner == senderId)) 416 if ((item != null) && (item.Owner == senderId))
414 { 417 {
@@ -474,7 +477,11 @@ namespace OpenSim.Region.Framework.Scenes
474 if (!Permissions.BypassPermissions()) 477 if (!Permissions.BypassPermissions())
475 { 478 {
476 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 479 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
477 InventoryService.DeleteItem(new InventoryItemBase(itemId)); 480 {
481 List<UUID> items = new List<UUID>();
482 items.Add(itemId);
483 InventoryService.DeleteItems(senderId, items);
484 }
478 } 485 }
479 486
480 return itemCopy; 487 return itemCopy;
@@ -558,7 +565,8 @@ namespace OpenSim.Region.Framework.Scenes
558 565
559 if (item == null) 566 if (item == null)
560 { 567 {
561 item = InventoryService.GetItem(new InventoryItemBase(oldItemID)); 568 item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
569 item = InventoryService.GetItem(item);
562 570
563 if (item == null) 571 if (item == null)
564 { 572 {
@@ -636,7 +644,8 @@ namespace OpenSim.Region.Framework.Scenes
636 m_log.DebugFormat( 644 m_log.DebugFormat(
637 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); 645 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
638 646
639 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 647 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
648 item = InventoryService.GetItem(item);
640 649
641 if (item != null) 650 if (item != null)
642 { 651 {
@@ -647,7 +656,9 @@ namespace OpenSim.Region.Framework.Scenes
647 item.Folder = folderID; 656 item.Folder = folderID;
648 657
649 // Diva comment: can't we just update? 658 // Diva comment: can't we just update?
650 InventoryService.DeleteItem(item); 659 List<UUID> uuids = new List<UUID>();
660 uuids.Add(item.ID);
661 InventoryService.DeleteItems(item.Owner, uuids);
651 662
652 AddInventoryItem(remoteClient, item); 663 AddInventoryItem(remoteClient, item);
653 } 664 }
@@ -794,9 +805,10 @@ namespace OpenSim.Region.Framework.Scenes
794 /// </summary> 805 /// </summary>
795 /// <param name="remoteClient"></param> 806 /// <param name="remoteClient"></param>
796 /// <param name="itemID"></param> 807 /// <param name="itemID"></param>
797 private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) 808 private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
798 { 809 {
799 InventoryService.DeleteItem(new InventoryItemBase(itemID)); 810 //m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId);
811 InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
800 } 812 }
801 813
802 /// <summary> 814 /// <summary>
@@ -1224,7 +1236,8 @@ namespace OpenSim.Region.Framework.Scenes
1224 UUID copyID = UUID.Random(); 1236 UUID copyID = UUID.Random();
1225 if (itemID != UUID.Zero) 1237 if (itemID != UUID.Zero)
1226 { 1238 {
1227 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 1239 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1240 item = InventoryService.GetItem(item);
1228 1241
1229 // Try library 1242 // Try library
1230 if (null == item) 1243 if (null == item)
@@ -1242,7 +1255,11 @@ namespace OpenSim.Region.Framework.Scenes
1242 if (!Permissions.BypassPermissions()) 1255 if (!Permissions.BypassPermissions())
1243 { 1256 {
1244 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1257 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1245 RemoveInventoryItem(remoteClient, itemID); 1258 {
1259 List<UUID> uuids = new List<UUID>();
1260 uuids.Add(itemID);
1261 RemoveInventoryItem(remoteClient, uuids);
1262 }
1246 } 1263 }
1247 } 1264 }
1248 else 1265 else
@@ -1287,7 +1304,8 @@ namespace OpenSim.Region.Framework.Scenes
1287 1304
1288 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory 1305 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
1289 { 1306 {
1290 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 1307 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1308 item = InventoryService.GetItem(item);
1291 1309
1292 // Try library 1310 // Try library
1293 // XXX clumsy, possibly should be one call 1311 // XXX clumsy, possibly should be one call
@@ -1672,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes
1672 1690
1673 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1691 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1674 { 1692 {
1675 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); 1693 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
1676 item = InventoryService.GetItem(item); 1694 item = InventoryService.GetItem(item);
1677 1695
1678 //item = userInfo.RootFolder.FindItem( 1696 //item = userInfo.RootFolder.FindItem(
@@ -1834,7 +1852,8 @@ namespace OpenSim.Region.Framework.Scenes
1834 1852
1835 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 1853 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
1836 1854
1837 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 1855 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1856 item = InventoryService.GetItem(item);
1838 1857
1839 if (item != null) 1858 if (item != null)
1840 { 1859 {
@@ -1984,7 +2003,8 @@ namespace OpenSim.Region.Framework.Scenes
1984 BypassRayCast, bRayEndIsIntersection,true,scale, false); 2003 BypassRayCast, bRayEndIsIntersection,true,scale, false);
1985 2004
1986 // Rez object 2005 // Rez object
1987 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 2006 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2007 item = InventoryService.GetItem(item);
1988 2008
1989 if (item != null) 2009 if (item != null)
1990 { 2010 {
@@ -2135,7 +2155,11 @@ namespace OpenSim.Region.Framework.Scenes
2135 // copy ones will be lost, so avoid it 2155 // copy ones will be lost, so avoid it
2136 // 2156 //
2137 if (!attachment) 2157 if (!attachment)
2138 InventoryService.DeleteItem(item); 2158 {
2159 List<UUID> uuids = new List<UUID>();
2160 uuids.Add(item.ID);
2161 InventoryService.DeleteItems(item.Owner, uuids);
2162 }
2139 } 2163 }
2140 } 2164 }
2141 2165
@@ -2309,7 +2333,8 @@ namespace OpenSim.Region.Framework.Scenes
2309 ScenePresence presence; 2333 ScenePresence presence;
2310 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2334 if (TryGetAvatar(remoteClient.AgentId, out presence))
2311 { 2335 {
2312 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId)); 2336 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2337 item = InventoryService.GetItem(item);
2313 2338
2314 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2339 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2315 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); 2340 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
@@ -2360,7 +2385,8 @@ namespace OpenSim.Region.Framework.Scenes
2360 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2385 if (TryGetAvatar(remoteClient.AgentId, out presence))
2361 { 2386 {
2362 // XXYY!! 2387 // XXYY!!
2363 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 2388 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2389 item = InventoryService.GetItem(item);
2364 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2390 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2365 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); 2391 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
2366 if (ava != null) 2392 if (ava != null)
@@ -2393,7 +2419,9 @@ namespace OpenSim.Region.Framework.Scenes
2393 } 2419 }
2394 part.ParentGroup.DetachToGround(); 2420 part.ParentGroup.DetachToGround();
2395 2421
2396 InventoryService.DeleteItem(new InventoryItemBase(inventoryID)); 2422 List<UUID> uuids = new List<UUID>();
2423 uuids.Add(inventoryID);
2424 InventoryService.DeleteItems(remoteClient.AgentId, uuids);
2397 remoteClient.SendRemoveInventoryItem(inventoryID); 2425 remoteClient.SendRemoveInventoryItem(inventoryID);
2398 } 2426 }
2399 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 2427 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);