diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 386aab4..cbe3456 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -397,29 +397,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
397 | itemCopy.InvType = item.InvType; | 397 | itemCopy.InvType = item.InvType; |
398 | itemCopy.Folder = recipientFolderId; | 398 | itemCopy.Folder = recipientFolderId; |
399 | 399 | ||
400 | if (Permissions.PropagatePermissions()) | 400 | if (Permissions.PropagatePermissions() && recipient != senderId) |
401 | { | 401 | { |
402 | // First, make sore base is limited to the next perms | ||
403 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
404 | // By default, current equals base | ||
405 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
406 | |||
407 | // If this is an object, replace current perms | ||
408 | // with folded perms | ||
402 | if (item.InvType == (int)InventoryType.Object) | 409 | if (item.InvType == (int)InventoryType.Object) |
403 | { | 410 | { |
404 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | 411 | itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
405 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; | 412 | itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13; |
406 | } | ||
407 | else | ||
408 | { | ||
409 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
410 | } | 413 | } |
411 | 414 | ||
412 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 415 | // Ensure there is no escalation |
413 | if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit | 416 | itemCopy.CurrentPermissions &= item.NextPermissions; |
414 | { | 417 | |
415 | itemCopy.BasePermissions &= item.NextPermissions; | 418 | // Need slam bit on xfer |
416 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 419 | itemCopy.CurrentPermissions |= 8; |
417 | itemCopy.CurrentPermissions |= 8; | ||
418 | } | ||
419 | 420 | ||
420 | itemCopy.NextPermissions = item.NextPermissions; | 421 | itemCopy.NextPermissions = item.NextPermissions; |
421 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | 422 | |
422 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | 423 | itemCopy.EveryOnePermissions = 0; |
424 | itemCopy.GroupPermissions = 0; | ||
423 | } | 425 | } |
424 | else | 426 | else |
425 | { | 427 | { |
@@ -914,12 +916,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | 916 | ||
915 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) | 917 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) |
916 | { | 918 | { |
919 | agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; | ||
917 | if (taskItem.InvType == (int)InventoryType.Object) | 920 | if (taskItem.InvType == (int)InventoryType.Object) |
918 | agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); | 921 | agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); |
919 | else | 922 | agentItem.CurrentPermissions = agentItem.BasePermissions ; |
920 | agentItem.BasePermissions = taskItem.BasePermissions; | 923 | |
921 | agentItem.BasePermissions &= taskItem.NextPermissions; | 924 | agentItem.CurrentPermissions |= 8; |
922 | agentItem.CurrentPermissions = agentItem.BasePermissions | 8; | ||
923 | agentItem.NextPermissions = taskItem.NextPermissions; | 925 | agentItem.NextPermissions = taskItem.NextPermissions; |
924 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; | 926 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; |
925 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; | 927 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; |