diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6c57d18..e031ebc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2577,5 +2577,73 @@ namespace OpenSim.Region.Framework.Scenes | |||
2577 | part.GetProperties(remoteClient); | 2577 | part.GetProperties(remoteClient); |
2578 | } | 2578 | } |
2579 | } | 2579 | } |
2580 | |||
2581 | public void DelinkObjects(List<uint> primIds, IClientAPI client) | ||
2582 | { | ||
2583 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); | ||
2584 | |||
2585 | foreach (uint localID in primIds) | ||
2586 | { | ||
2587 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
2588 | |||
2589 | if (part == null) | ||
2590 | continue; | ||
2591 | |||
2592 | if (Permissions.CanDelinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) | ||
2593 | parts.Add(part); | ||
2594 | } | ||
2595 | |||
2596 | m_sceneGraph.DelinkObjects(parts); | ||
2597 | } | ||
2598 | |||
2599 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | ||
2600 | { | ||
2601 | List<UUID> owners = new List<UUID>(); | ||
2602 | |||
2603 | List<SceneObjectPart> children = new List<SceneObjectPart>(); | ||
2604 | SceneObjectPart root = GetSceneObjectPart(parentPrimId); | ||
2605 | |||
2606 | if (root == null) | ||
2607 | { | ||
2608 | m_log.DebugFormat("[LINK]: Can't find linkset root prim {0{", parentPrimId); | ||
2609 | return; | ||
2610 | } | ||
2611 | |||
2612 | if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | ||
2613 | { | ||
2614 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); | ||
2615 | return; | ||
2616 | } | ||
2617 | |||
2618 | foreach (uint localID in childPrimIds) | ||
2619 | { | ||
2620 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
2621 | |||
2622 | if (part == null) | ||
2623 | continue; | ||
2624 | |||
2625 | if (!owners.Contains(part.OwnerID)) | ||
2626 | owners.Add(part.OwnerID); | ||
2627 | |||
2628 | if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) | ||
2629 | children.Add(part); | ||
2630 | } | ||
2631 | |||
2632 | // Must be all one owner | ||
2633 | // | ||
2634 | if (owners.Count > 1) | ||
2635 | { | ||
2636 | m_log.DebugFormat("[LINK]: Refusing link. Too many owners"); | ||
2637 | return; | ||
2638 | } | ||
2639 | |||
2640 | if (children.Count == 0) | ||
2641 | { | ||
2642 | m_log.DebugFormat("[LINK]: Refusing link. No permissions to link any of the children"); | ||
2643 | return; | ||
2644 | } | ||
2645 | |||
2646 | m_sceneGraph.LinkObjects(root, children); | ||
2647 | } | ||
2580 | } | 2648 | } |
2581 | } | 2649 | } |