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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs43
1 files changed, 10 insertions, 33 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index eb51019..6ebd048 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1106,18 +1106,18 @@ namespace OpenSim.Region.Framework.Scenes
1106 if (folder == null) 1106 if (folder == null)
1107 return; 1107 return;
1108 1108
1109 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); 1109 // Fetch the folder contents
1110 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1110 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1111 InventoryFolderBase containingFolder = new InventoryFolderBase(); 1111
1112 containingFolder.ID = folder.ID; 1112 // Fetch the folder itself to get its current version
1113 containingFolder.Owner = client.AgentId; 1113 InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
1114 containingFolder = InventoryService.GetFolder(containingFolder); 1114 containingFolder = InventoryService.GetFolder(containingFolder);
1115 if (containingFolder != null)
1116 {
1117 int version = containingFolder.Version;
1118 1115
1119 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems); 1116 //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
1120 } 1117 // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
1118
1119 if (containingFolder != null)
1120 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
1121 } 1121 }
1122 1122
1123 /// <summary> 1123 /// <summary>
@@ -1846,35 +1846,12 @@ namespace OpenSim.Region.Framework.Scenes
1846 EventManager.TriggerOnAttach(localID, itemID, avatarID); 1846 EventManager.TriggerOnAttach(localID, itemID, avatarID);
1847 } 1847 }
1848 1848
1849 /// <summary>
1850 /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
1851 /// (RezSingleAttachmentFromInv packet).
1852 /// </summary>
1853 /// <param name="remoteClient"></param>
1854 /// <param name="itemID"></param>
1855 /// <param name="AttachmentPt"></param>
1856 /// <returns></returns>
1857 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
1858 {
1859 m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
1860
1861 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
1862
1863 if (att == null)
1864 {
1865 AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
1866 return UUID.Zero;
1867 }
1868
1869 return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
1870 }
1871
1872 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, 1849 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
1873 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects) 1850 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
1874 { 1851 {
1875 foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects) 1852 foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
1876 { 1853 {
1877 RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt); 1854 AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
1878 } 1855 }
1879 } 1856 }
1880 1857