diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index afc1a4f..94126f0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1873,6 +1873,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1873 | 1873 | ||
1874 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | 1874 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) |
1875 | { | 1875 | { |
1876 | // m_log.DebugFormat("[SCENE]: Called attachObjectAssetStore for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId); | ||
1877 | |||
1876 | itemID = UUID.Zero; | 1878 | itemID = UUID.Zero; |
1877 | if (grp != null) | 1879 | if (grp != null) |
1878 | { | 1880 | { |
@@ -1881,16 +1883,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1881 | ? 250 | 1883 | ? 250 |
1882 | : grp.AbsolutePosition.X) | 1884 | : grp.AbsolutePosition.X) |
1883 | , | 1885 | , |
1884 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | 1886 | (grp.AbsolutePosition.Y > (int)Constants.RegionSize) |
1885 | ? 250 | 1887 | ? 250 |
1886 | : grp.AbsolutePosition.X, | 1888 | : grp.AbsolutePosition.Y, |
1887 | grp.AbsolutePosition.Z); | 1889 | grp.AbsolutePosition.Z); |
1888 | 1890 | ||
1889 | Vector3 originalPosition = grp.AbsolutePosition; | 1891 | Vector3 originalPosition = grp.AbsolutePosition; |
1890 | 1892 | ||
1891 | grp.AbsolutePosition = inventoryStoredPosition; | 1893 | grp.AbsolutePosition = inventoryStoredPosition; |
1892 | 1894 | ||
1893 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 1895 | // If we're being called from a script, then trying to serialize that same script's state will not complete |
1896 | // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if | ||
1897 | // the client/server crashes rather than logging out normally, the attachment's scripts will resume | ||
1898 | // without state on relog. Arguably, this is what we want anyway. | ||
1899 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false); | ||
1894 | 1900 | ||
1895 | grp.AbsolutePosition = originalPosition; | 1901 | grp.AbsolutePosition = originalPosition; |
1896 | 1902 | ||
@@ -1900,6 +1906,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1900 | (sbyte)AssetType.Object, | 1906 | (sbyte)AssetType.Object, |
1901 | Utils.StringToBytes(sceneObjectXml), | 1907 | Utils.StringToBytes(sceneObjectXml), |
1902 | remoteClient.AgentId); | 1908 | remoteClient.AgentId); |
1909 | |||
1903 | AssetService.Store(asset); | 1910 | AssetService.Store(asset); |
1904 | 1911 | ||
1905 | InventoryItemBase item = new InventoryItemBase(); | 1912 | InventoryItemBase item = new InventoryItemBase(); |
@@ -1948,6 +1955,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1948 | itemID = item.ID; | 1955 | itemID = item.ID; |
1949 | return item.AssetID; | 1956 | return item.AssetID; |
1950 | } | 1957 | } |
1958 | |||
1951 | return UUID.Zero; | 1959 | return UUID.Zero; |
1952 | } | 1960 | } |
1953 | 1961 | ||