diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 58de44e..01df575 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2310,8 +2310,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2310 | m_sceneGraph.DelinkObjects(parts); | 2310 | m_sceneGraph.DelinkObjects(parts); |
2311 | } | 2311 | } |
2312 | 2312 | ||
2313 | /// <summary> | ||
2314 | /// Link the scene objects containing the indicated parts to a root object. | ||
2315 | /// </summary> | ||
2316 | /// <param name="client"></param> | ||
2317 | /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param> | ||
2318 | /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param> | ||
2313 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | 2319 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) |
2314 | { | 2320 | { |
2321 | LinkObjects(client.AgentId, parentPrimId, childPrimIds); | ||
2322 | } | ||
2323 | |||
2324 | /// <summary> | ||
2325 | /// Link the scene objects containing the indicated parts to a root object. | ||
2326 | /// </summary> | ||
2327 | /// <param name="agentId">The ID of the user linking.</param> | ||
2328 | /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param> | ||
2329 | /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param> | ||
2330 | public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds) | ||
2331 | { | ||
2315 | List<UUID> owners = new List<UUID>(); | 2332 | List<UUID> owners = new List<UUID>(); |
2316 | 2333 | ||
2317 | List<SceneObjectPart> children = new List<SceneObjectPart>(); | 2334 | List<SceneObjectPart> children = new List<SceneObjectPart>(); |
@@ -2323,7 +2340,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2323 | return; | 2340 | return; |
2324 | } | 2341 | } |
2325 | 2342 | ||
2326 | if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | 2343 | if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID)) |
2327 | { | 2344 | { |
2328 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); | 2345 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); |
2329 | return; | 2346 | return; |
@@ -2339,7 +2356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2339 | if (!owners.Contains(part.OwnerID)) | 2356 | if (!owners.Contains(part.OwnerID)) |
2340 | owners.Add(part.OwnerID); | 2357 | owners.Add(part.OwnerID); |
2341 | 2358 | ||
2342 | if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) | 2359 | if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID)) |
2343 | children.Add(part); | 2360 | children.Add(part); |
2344 | } | 2361 | } |
2345 | 2362 | ||