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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Prioritizer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index e3ed905..e4b0323 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -134,6 +134,8 @@ namespace OpenSim.Region.Framework.Scenes
134 134
135 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 135 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
136 { 136 {
137 if (entity == null) return 0;
138
137 uint pqueue = ComputeDistancePriority(client,entity,true); 139 uint pqueue = ComputeDistancePriority(client,entity,true);
138 140
139 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 141 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
@@ -162,6 +164,12 @@ namespace OpenSim.Region.Framework.Scenes
162 164
163 private uint ComputeDistancePriority(IClientAPI client, ISceneEntity entity, bool useFrontBack) 165 private uint ComputeDistancePriority(IClientAPI client, ISceneEntity entity, bool useFrontBack)
164 { 166 {
167 // If this is an update for our own avatar give it the highest priority
168 if (client.AgentId == entity.UUID)
169 return 0;
170 if (entity == null)
171 return 0;
172
165 // Get this agent's position 173 // Get this agent's position
166 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 174 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
167 if (presence == null) 175 if (presence == null)