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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs66
1 files changed, 54 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index e9106e5..b192101 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -33,6 +33,7 @@ using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Framework.Communications.Clients;
36 37
37//using HyperGrid.Framework; 38//using HyperGrid.Framework;
38//using OpenSim.Region.Communications.Hypergrid; 39//using OpenSim.Region.Communications.Hypergrid;
@@ -50,6 +51,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
50 // This maps between asset UUIDs and asset servers 51 // This maps between asset UUIDs and asset servers
51 private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>(); 52 private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>();
52 53
54 // This maps between inventory server urls and inventory server clients
55 private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>();
56
57
53 private Scene m_scene; 58 private Scene m_scene;
54 #endregion 59 #endregion
55 60
@@ -72,6 +77,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
72 return null; 77 return null;
73 } 78 }
74 79
80 private string UserInventoryURL(UUID userID)
81 {
82 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
83 if (uinfo != null)
84 return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI;
85 return null;
86 }
87
75 private bool IsLocalUser(UUID userID) 88 private bool IsLocalUser(UUID userID)
76 { 89 {
77 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); 90 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
@@ -275,9 +288,9 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
275 288
276 #region Public interface 289 #region Public interface
277 290
278 public void Get(UUID itemID, UUID ownerID) 291 public void Get(UUID assetID, UUID ownerID)
279 { 292 {
280 if (!IsInAssetMap(itemID) && !IsLocalUser(ownerID)) 293 if (!IsInAssetMap(assetID) && !IsLocalUser(ownerID))
281 { 294 {
282 // Get the item from the remote asset server onto the local AssetCache 295 // Get the item from the remote asset server onto the local AssetCache
283 // and place an entry in m_assetMap 296 // and place an entry in m_assetMap
@@ -295,11 +308,11 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
295 m_assetServers.Add(userAssetURL, asscli); 308 m_assetServers.Add(userAssetURL, asscli);
296 } 309 }
297 310
298 m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL); 311 m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL);
299 bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false); 312 bool success = FetchAsset(asscli, assetID, false); // asscli.RequestAsset(item.ItemID, false);
300 313
301 // OK, now fetch the inside. 314 // OK, now fetch the inside.
302 Dictionary<UUID, bool> ids = SniffUUIDs(itemID); 315 Dictionary<UUID, bool> ids = SniffUUIDs(assetID);
303 Dump(ids); 316 Dump(ids);
304 foreach (KeyValuePair<UUID, bool> kvp in ids) 317 foreach (KeyValuePair<UUID, bool> kvp in ids)
305 FetchAsset(asscli, kvp.Key, kvp.Value); 318 FetchAsset(asscli, kvp.Key, kvp.Value);
@@ -308,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
308 if (success) 321 if (success)
309 { 322 {
310 m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); 323 m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
311 m_assetMap.Add(itemID, asscli); 324 m_assetMap.Add(assetID, asscli);
312 } 325 }
313 else 326 else
314 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); 327 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
@@ -318,7 +331,36 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
318 } 331 }
319 } 332 }
320 333
321 public void Post(UUID itemID, UUID ownerID) 334 public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
335 {
336 if (!IsLocalUser(item.Owner))
337 {
338 InventoryClient invCli = null;
339 string inventoryURL = UserInventoryURL(item.Owner);
340 if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
341 {
342 m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
343 invCli = new InventoryClient(inventoryURL);
344 m_inventoryServers.Add(inventoryURL, invCli);
345 }
346
347 item = invCli.GetInventoryItem(item);
348 if (item != null)
349 {
350 // Change the folder, stick it in root folder, all items flattened out here in this region cache
351 item.Folder = rootFolder;
352 //userInfo.AddItem(item); don't use this, it calls back to the inventory server
353 lock (userInfo.RootFolder.Items)
354 {
355 userInfo.RootFolder.Items[item.ID] = item;
356 }
357
358 }
359 }
360 return item;
361 }
362
363 public void Post(UUID assetID, UUID ownerID)
322 { 364 {
323 if (!IsLocalUser(ownerID)) 365 if (!IsLocalUser(ownerID))
324 { 366 {
@@ -337,11 +379,11 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
337 asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! 379 asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
338 m_assetServers.Add(userAssetURL, asscli); 380 m_assetServers.Add(userAssetURL, asscli);
339 } 381 }
340 m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL); 382 m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
341 bool success = PostAsset(asscli, itemID); 383 bool success = PostAsset(asscli, assetID);
342 384
343 // Now the inside 385 // Now the inside
344 Dictionary<UUID, bool> ids = SniffUUIDs(itemID); 386 Dictionary<UUID, bool> ids = SniffUUIDs(assetID);
345 Dump(ids); 387 Dump(ids);
346 foreach (KeyValuePair<UUID, bool> kvp in ids) 388 foreach (KeyValuePair<UUID, bool> kvp in ids)
347 PostAsset(asscli, kvp.Key); 389 PostAsset(asscli, kvp.Key);
@@ -349,8 +391,8 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
349 if (success) 391 if (success)
350 { 392 {
351 m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL); 393 m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL);
352 if (!m_assetMap.ContainsKey(itemID)) 394 if (!m_assetMap.ContainsKey(assetID))
353 m_assetMap.Add(itemID, asscli); 395 m_assetMap.Add(assetID, asscli);
354 } 396 }
355 else 397 else
356 m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL); 398 m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL);