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-rw-r--r--OpenSim/Region/Framework/Scenes/GodController.cs13
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/GodController.cs b/OpenSim/Region/Framework/Scenes/GodController.cs
index f8b576c..36483fb 100644
--- a/OpenSim/Region/Framework/Scenes/GodController.cs
+++ b/OpenSim/Region/Framework/Scenes/GodController.cs
@@ -53,7 +53,6 @@ namespace OpenSim.Region.Framework.Scenes
53 protected bool m_forceGridGodsOnly; 53 protected bool m_forceGridGodsOnly;
54 protected bool m_regionOwnerIsGod; 54 protected bool m_regionOwnerIsGod;
55 protected bool m_regionManagerIsGod; 55 protected bool m_regionManagerIsGod;
56 protected bool m_parcelOwnerIsGod;
57 protected bool m_forceGodModeAlwaysOn; 56 protected bool m_forceGodModeAlwaysOn;
58 protected bool m_allowGodActionsWithoutGodMode; 57 protected bool m_allowGodActionsWithoutGodMode;
59 58
@@ -94,10 +93,6 @@ namespace OpenSim.Region.Framework.Scenes
94 Util.GetConfigVarFromSections<bool>(config, 93 Util.GetConfigVarFromSections<bool>(config,
95 "region_manager_is_god", sections, false); 94 "region_manager_is_god", sections, false);
96 95
97 // Parcel owners are gods in their own parcels only.
98 m_parcelOwnerIsGod =
99 Util.GetConfigVarFromSections<bool>(config,
100 "parcel_owner_is_god", sections, false);
101 } 96 }
102 else 97 else
103 m_allowGridGods = true; // reduce user mistakes increased by this over complex options set 98 m_allowGridGods = true; // reduce user mistakes increased by this over complex options set
@@ -140,14 +135,6 @@ namespace OpenSim.Region.Framework.Scenes
140 if (m_regionManagerIsGod && m_scene.Permissions.IsEstateManager(m_scenePresence.UUID)) 135 if (m_regionManagerIsGod && m_scene.Permissions.IsEstateManager(m_scenePresence.UUID))
141 return true; 136 return true;
142 137
143 if (m_parcelOwnerIsGod) // Skip expensive check if we're already god!
144 {
145 Vector3 pos = m_scenePresence.AbsolutePosition;
146 ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
147 if (parcel != null && parcel.LandData.OwnerID == m_scenePresence.UUID)
148 return true;
149 }
150
151 return false; 138 return false;
152 } 139 }
153 140