diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/CollisionSounds.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/CollisionSounds.cs | 317 |
1 files changed, 216 insertions, 101 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs index b1b0f5b..81ca9f1 100644 --- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -33,45 +33,115 @@ using OpenSim.Framework; | |||
33 | 33 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 34 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 35 | { |
36 | public static class CollisionSounds | 36 | public struct CollisionForSoundInfo |
37 | { | 37 | { |
38 | // defines for cases | 38 | public uint colliderID; |
39 | // only know one UUID for now (woodflesh) | 39 | public Vector3 position; |
40 | public float relativeVel; | ||
41 | } | ||
40 | 42 | ||
43 | public static class CollisionSounds | ||
44 | { | ||
41 | private const int MaxMaterials = 7; | 45 | private const int MaxMaterials = 7; |
42 | // part part | 46 | // part part |
43 | private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 47 | /* |
44 | private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 48 | private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66"); |
45 | private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 49 | private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66"); |
46 | private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 50 | private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66"); |
47 | private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 51 | private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66"); |
48 | private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 52 | private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66"); |
49 | private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 53 | private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66"); |
50 | 54 | private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66"); | |
51 | private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 55 | |
52 | private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 56 | private static UUID snd_MetalStone = new UUID("be7295c0-a158-11e1-b3dd-0801200c9a66"); |
53 | private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 57 | private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66"); |
54 | private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 58 | private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66"); |
55 | private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 59 | private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66"); |
56 | private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 60 | private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66"); |
57 | 61 | private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66"); | |
58 | private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 62 | private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66"); |
59 | private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 63 | |
60 | private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 64 | private static UUID snd_GlassStone = new UUID("be7295c0-a158-11e1-b3dd-0802200c9a66"); |
61 | private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 65 | private static UUID snd_GlassMetal = new UUID("be7295c0-a158-11e1-b3dd-0802201c9a66"); |
62 | private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 66 | private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66"); |
63 | 67 | private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66"); | |
64 | private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 68 | private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66"); |
65 | private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 69 | private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66"); |
66 | private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 70 | private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66"); |
67 | private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 71 | |
68 | 72 | private static UUID snd_WoodStone = new UUID("be7295c0-a158-11e1-b3dd-0803200c9a66"); | |
69 | private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 73 | private static UUID snd_WoodMetal = new UUID("be7295c0-a158-11e1-b3dd-0803201c9a66"); |
70 | private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 74 | private static UUID snd_WoodGlass = new UUID("be7295c0-a158-11e1-b3dd-0803202c9a66"); |
71 | private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 75 | private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66"); |
72 | 76 | private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66"); | |
73 | private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 77 | private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66"); |
74 | private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 78 | private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66"); |
79 | |||
80 | private static UUID snd_FleshStone = new UUID("be7295c0-a158-11e1-b3dd-0804200c9a66"); | ||
81 | private static UUID snd_FleshMetal = new UUID("be7295c0-a158-11e1-b3dd-0804201c9a66"); | ||
82 | private static UUID snd_FleshGlass = new UUID("be7295c0-a158-11e1-b3dd-0804202c9a66"); | ||
83 | private static UUID snd_FleshWood = new UUID("be7295c0-a158-11e1-b3dd-0804203c9a66"); | ||
84 | private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66"); | ||
85 | private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66"); | ||
86 | private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66"); | ||
87 | |||
88 | private static UUID snd_PlasticStone = new UUID("be7295c0-a158-11e1-b3dd-0805200c9a66"); | ||
89 | private static UUID snd_PlasticMetal = new UUID("be7295c0-a158-11e1-b3dd-0805201c9a66"); | ||
90 | private static UUID snd_PlasticGlass = new UUID("be7295c0-a158-11e1-b3dd-0805202c9a66"); | ||
91 | private static UUID snd_PlasticWood = new UUID("be7295c0-a158-11e1-b3dd-0805203c9a66"); | ||
92 | private static UUID snd_PlasticFlesh = new UUID("be7295c0-a158-11e1-b3dd-0805204c9a66"); | ||
93 | private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66"); | ||
94 | private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66"); | ||
95 | |||
96 | private static UUID snd_RubberStone = new UUID("be7295c0-a158-11e1-b3dd-0806200c9a66"); | ||
97 | private static UUID snd_RubberMetal = new UUID("be7295c0-a158-11e1-b3dd-0806201c9a66"); | ||
98 | private static UUID snd_RubberGlass = new UUID("be7295c0-a158-11e1-b3dd-0806202c9a66"); | ||
99 | private static UUID snd_RubberWood = new UUID("be7295c0-a158-11e1-b3dd-0806203c9a66"); | ||
100 | private static UUID snd_RubberFlesh = new UUID("be7295c0-a158-11e1-b3dd-0806204c9a66"); | ||
101 | private static UUID snd_RubberPlastic = new UUID("be7295c0-a158-11e1-b3dd-0806205c9a66"); | ||
102 | private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66"); | ||
103 | |||
104 | // terrain part | ||
105 | private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
106 | private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
107 | private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
108 | private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
109 | private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
110 | private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
111 | private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
112 | */ | ||
113 | private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
114 | private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
115 | private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
116 | private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
117 | private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
118 | private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
119 | private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
120 | |||
121 | private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
122 | private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
123 | private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
124 | private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
125 | private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
126 | private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
127 | |||
128 | private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
129 | private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
130 | private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
131 | private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
132 | private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
133 | |||
134 | private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
135 | private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
136 | private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
137 | private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
138 | |||
139 | private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
140 | private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
141 | private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
142 | |||
143 | private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
144 | private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
75 | 145 | ||
76 | private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 146 | private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
77 | 147 | ||
@@ -93,7 +163,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | snd_TerrainPlastic, | 163 | snd_TerrainPlastic, |
94 | snd_TerrainRubber | 164 | snd_TerrainRubber |
95 | }; | 165 | }; |
96 | 166 | /* | |
167 | //full assimetric sounds | ||
168 | public static UUID[] m_PartPart = { | ||
169 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, | ||
170 | snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, | ||
171 | snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, | ||
172 | snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, | ||
173 | snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, | ||
174 | snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber, | ||
175 | snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber | ||
176 | }; | ||
177 | */ | ||
178 | // simetric sounds | ||
97 | public static UUID[] m_PartPart = { | 179 | public static UUID[] m_PartPart = { |
98 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, | 180 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, |
99 | snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, | 181 | snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, |
@@ -103,13 +185,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, | 185 | snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, |
104 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber | 186 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber |
105 | }; | 187 | }; |
106 | 188 | ||
107 | public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) | 189 | public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) |
108 | { | 190 | { |
109 | // temporary mute sounds | 191 | if (collidersinfolist.Count == 0 || part == null) |
110 | return; | ||
111 | |||
112 | if(Colliders.Count == 0 || part == null) | ||
113 | return; | 192 | return; |
114 | 193 | ||
115 | if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) | 194 | if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) |
@@ -118,124 +197,161 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | if (part.ParentGroup == null) | 197 | if (part.ParentGroup == null) |
119 | return; | 198 | return; |
120 | 199 | ||
121 | if (part.CollisionSound == part.invalidCollisionSoundUUID) | 200 | if (part.CollisionSoundType < 0) |
122 | return; | 201 | return; |
123 | 202 | ||
124 | UUID soundID; | 203 | float volume = 0.0f; |
125 | int otherMaterial; | 204 | bool HaveSound = false; |
126 | 205 | ||
127 | Vector3 position = part.AbsolutePosition; | 206 | UUID soundID = part.CollisionSound; |
128 | 207 | ||
129 | if (part.CollisionSound != UUID.Zero) | 208 | if (part.CollisionSoundType > 0) |
130 | { | 209 | { |
131 | if (part.CollisionSoundVolume > 0.0f) | 210 | // soundID = part.CollisionSound; |
132 | part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position); | 211 | volume = part.CollisionSoundVolume; |
133 | return; | 212 | if (volume == 0.0f) |
213 | return; | ||
214 | HaveSound = true; | ||
134 | } | 215 | } |
135 | 216 | ||
136 | int thisMaterial = (int) part.Material; | 217 | bool doneownsound = false; |
218 | |||
219 | int thisMaterial = (int)part.Material; | ||
137 | if (thisMaterial >= MaxMaterials) | 220 | if (thisMaterial >= MaxMaterials) |
138 | thisMaterial = 3; | 221 | thisMaterial = 3; |
139 | |||
140 | int thisMatScaled = thisMaterial * MaxMaterials; | 222 | int thisMatScaled = thisMaterial * MaxMaterials; |
141 | int index; | ||
142 | 223 | ||
143 | bool doneownsound = false; | 224 | CollisionForSoundInfo colInfo; |
225 | uint id; | ||
144 | 226 | ||
145 | foreach (uint Id in Colliders) | 227 | for(int i = 0; i< collidersinfolist.Count; i++) |
146 | { | 228 | { |
147 | if (Id == 0) | 229 | colInfo = collidersinfolist[i]; |
230 | |||
231 | id = colInfo.colliderID; | ||
232 | if (id == 0) // terrain collision | ||
148 | { | 233 | { |
149 | if (!doneownsound) | 234 | if (!doneownsound) |
150 | { | 235 | { |
151 | soundID = m_TerrainPart[thisMaterial]; | 236 | if (!HaveSound) |
152 | part.SendCollisionSound(soundID, 1.0, position); | 237 | { |
238 | volume = Math.Abs(colInfo.relativeVel); | ||
239 | if (volume < 0.2f) | ||
240 | continue; | ||
241 | |||
242 | volume *= volume * .0625f; // 4m/s == full volume | ||
243 | if (volume > 1.0f) | ||
244 | volume = 1.0f; | ||
245 | |||
246 | soundID = m_TerrainPart[thisMaterial]; | ||
247 | } | ||
248 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
153 | doneownsound = true; | 249 | doneownsound = true; |
154 | } | 250 | } |
155 | continue; | 251 | continue; |
156 | } | 252 | } |
157 | 253 | ||
158 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id); | 254 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id); |
159 | if (otherPart != null) | 255 | if (otherPart != null) |
160 | { | 256 | { |
161 | if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive) | 257 | if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive) |
162 | continue; | 258 | continue; |
163 | if (otherPart.CollisionSound != UUID.Zero) | 259 | |
164 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); | 260 | if (!HaveSound) |
165 | else | ||
166 | { | 261 | { |
167 | otherMaterial = (int)otherPart.Material; | 262 | if (otherPart.CollisionSoundType > 0) |
168 | if (otherMaterial >= MaxMaterials) | 263 | { |
169 | otherMaterial = 3; | 264 | soundID = otherPart.CollisionSound; |
170 | index = thisMatScaled + otherMaterial; | 265 | volume = otherPart.CollisionSoundVolume; |
171 | soundID = m_PartPart[index]; | 266 | if (volume == 0.0f) |
172 | if (doneownsound) | 267 | continue; |
173 | otherPart.SendCollisionSound(soundID, 1.0, position); | 268 | } |
174 | else | 269 | else |
175 | { | 270 | { |
176 | part.SendCollisionSound(soundID, 1.0, position); | 271 | volume = Math.Abs(colInfo.relativeVel); |
177 | doneownsound = true; | 272 | if (volume < 0.2f) |
273 | continue; | ||
274 | |||
275 | volume *= volume * .0625f; // 4m/s == full volume | ||
276 | if (volume > 1.0f) | ||
277 | volume = 1.0f; | ||
278 | |||
279 | int otherMaterial = (int)otherPart.Material; | ||
280 | if (otherMaterial >= MaxMaterials) | ||
281 | otherMaterial = 3; | ||
282 | |||
283 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
178 | } | 284 | } |
179 | } | 285 | } |
180 | } | 286 | |
181 | /* avatars get notification let them trigger the sound | 287 | if (doneownsound) |
182 | else if (!doneownsound) | 288 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); |
183 | { | 289 | else |
184 | ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id); | ||
185 | if (av != null && (!av.IsChildAgent)) | ||
186 | { | 290 | { |
187 | index = thisMatScaled + 4; // flesh | 291 | part.SendCollisionSound(soundID, volume, colInfo.position); |
188 | soundID = m_PartPart[index]; | ||
189 | part.SendCollisionSound(soundID, 1.0); | ||
190 | doneownsound = true; | 292 | doneownsound = true; |
191 | } | 293 | } |
192 | } | 294 | } |
193 | */ | ||
194 | } | 295 | } |
195 | } | 296 | } |
196 | 297 | ||
197 | public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders) | 298 | public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist) |
198 | { | 299 | { |
199 | // temporary mute sounds | 300 | if (collidersinfolist.Count == 0 || av == null) |
200 | return; | ||
201 | |||
202 | if (Colliders.Count == 0 || av == null) | ||
203 | return; | 301 | return; |
204 | 302 | ||
205 | UUID soundID; | 303 | UUID soundID; |
206 | int otherMaterial; | 304 | int otherMaterial; |
207 | 305 | ||
208 | int thisMaterial = 3; | 306 | int thisMaterial = 4; // flesh |
209 | 307 | ||
210 | int thisMatScaled = thisMaterial * MaxMaterials; | 308 | int thisMatScaled = thisMaterial * MaxMaterials; |
211 | int index; | ||
212 | // bool doneownsound = false; | ||
213 | 309 | ||
214 | Vector3 position = av.AbsolutePosition; | 310 | // bool doneownsound = false; |
215 | 311 | ||
216 | foreach (uint Id in Colliders) | 312 | CollisionForSoundInfo colInfo; |
313 | uint id; | ||
314 | float volume; | ||
315 | |||
316 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
217 | { | 317 | { |
218 | if (Id == 0) | 318 | colInfo = collidersinfolist[i]; |
319 | |||
320 | id = colInfo.colliderID; | ||
321 | |||
322 | if (id == 0) // no terrain collision sounds for now | ||
219 | { | 323 | { |
220 | continue; | 324 | continue; |
325 | // volume = Math.Abs(colInfo.relativeVel); | ||
326 | // if (volume < 0.2f) | ||
327 | // continue; | ||
328 | |||
221 | } | 329 | } |
222 | 330 | ||
223 | SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id); | 331 | SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id); |
224 | if (otherPart != null) | 332 | if (otherPart != null) |
225 | { | 333 | { |
226 | if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID) | 334 | if (otherPart.CollisionSoundType < 0) |
227 | continue; | 335 | continue; |
228 | if (otherPart.CollisionSound != UUID.Zero) | 336 | if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f) |
229 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); | 337 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position); |
230 | else | 338 | else |
231 | { | 339 | { |
340 | volume = Math.Abs(colInfo.relativeVel); | ||
341 | if (volume < 0.2f) | ||
342 | continue; | ||
343 | |||
344 | volume *= volume * .0625f; // 4m/s == full volume | ||
345 | if (volume > 1.0f) | ||
346 | volume = 1.0f; | ||
232 | otherMaterial = (int)otherPart.Material; | 347 | otherMaterial = (int)otherPart.Material; |
233 | if (otherMaterial >= MaxMaterials) | 348 | if (otherMaterial >= MaxMaterials) |
234 | otherMaterial = 3; | 349 | otherMaterial = 3; |
235 | index = thisMatScaled + otherMaterial; | 350 | |
236 | soundID = m_PartPart[index]; | 351 | soundID = m_PartPart[thisMatScaled + otherMaterial]; |
237 | otherPart.SendCollisionSound(soundID, 1.0, position); | 352 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); |
238 | } | 353 | } |
354 | continue; | ||
239 | } | 355 | } |
240 | /* | 356 | /* |
241 | else if (!doneownsound) | 357 | else if (!doneownsound) |
@@ -251,6 +367,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | */ | 367 | */ |
252 | } | 368 | } |
253 | } | 369 | } |
254 | |||
255 | } | 370 | } |
256 | } | 371 | } |