diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/CollisionSounds.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/CollisionSounds.cs | 41 |
1 files changed, 13 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs index 5d43027..4522f9e 100644 --- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | 40 | ||
41 | private const int MaxMaterials = 7; | 41 | private const int MaxMaterials = 7; |
42 | // part part | 42 | // part part |
43 | private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 43 | private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
44 | private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 44 | private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
45 | private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 45 | private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
46 | private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 46 | private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
@@ -48,7 +48,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 48 | private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
49 | private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 49 | private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
50 | 50 | ||
51 | private static UUID snd_MetalStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
52 | private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 51 | private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
53 | private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 52 | private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
54 | private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 53 | private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
@@ -56,44 +55,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
56 | private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 55 | private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
57 | private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 56 | private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
58 | 57 | ||
59 | private static UUID snd_GlassStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
60 | private static UUID snd_GlassMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
61 | private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 58 | private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
62 | private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 59 | private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
63 | private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 60 | private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
64 | private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 61 | private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
65 | private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 62 | private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
66 | 63 | ||
67 | private static UUID snd_WoodStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
68 | private static UUID snd_WoodMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
69 | private static UUID snd_WoodGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
70 | private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 64 | private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
71 | private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 65 | private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
72 | private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 66 | private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
73 | private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 67 | private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
74 | 68 | ||
75 | private static UUID snd_FleshStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
76 | private static UUID snd_FleshMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
77 | private static UUID snd_FleshGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
78 | private static UUID snd_FleshWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
79 | private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 69 | private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
80 | private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 70 | private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
81 | private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 71 | private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
82 | 72 | ||
83 | private static UUID snd_PlasticStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
84 | private static UUID snd_PlasticMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
85 | private static UUID snd_PlasticGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
86 | private static UUID snd_PlasticWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
87 | private static UUID snd_PlasticFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
88 | private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 73 | private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
89 | private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 74 | private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
90 | 75 | ||
91 | private static UUID snd_RubberStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
92 | private static UUID snd_RubberMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
93 | private static UUID snd_RubberGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
94 | private static UUID snd_RubberWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
95 | private static UUID snd_RubberFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
96 | private static UUID snd_RubberPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | ||
97 | private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); | 76 | private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); |
98 | 77 | ||
99 | // terrain part | 78 | // terrain part |
@@ -117,16 +96,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | 96 | ||
118 | public static UUID[] m_PartPart = { | 97 | public static UUID[] m_PartPart = { |
119 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, | 98 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, |
120 | snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, | 99 | snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, |
121 | snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, | 100 | snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, |
122 | snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, | 101 | snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, |
123 | snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, | 102 | snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, |
124 | snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber, | 103 | snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, |
125 | snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber | 104 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber |
126 | }; | 105 | }; |
127 | 106 | ||
128 | public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) | 107 | public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) |
129 | { | 108 | { |
109 | // temporary mute sounds | ||
110 | return; | ||
111 | |||
130 | if(Colliders.Count == 0 || part == null) | 112 | if(Colliders.Count == 0 || part == null) |
131 | return; | 113 | return; |
132 | 114 | ||
@@ -214,6 +196,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | 196 | ||
215 | public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders) | 197 | public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders) |
216 | { | 198 | { |
199 | // temporary mute sounds | ||
200 | return; | ||
201 | |||
217 | if (Colliders.Count == 0 || av == null) | 202 | if (Colliders.Count == 0 || av == null) |
218 | return; | 203 | return; |
219 | 204 | ||