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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs new file mode 100644 index 0000000..51eac5f --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset | ||
37 | /// are grouped together. | ||
38 | /// </summary> | ||
39 | public class CoalescedSceneObjects | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// The creator of this coalesence, though not necessarily the objects within it. | ||
43 | /// </summary> | ||
44 | public UUID CreatorId { get; set; } | ||
45 | |||
46 | /// <summary> | ||
47 | /// The number of objects in this coalesence | ||
48 | /// </summary> | ||
49 | public int Count | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | lock (m_memberObjects) | ||
54 | return m_memberObjects.Count; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Does this coalesence have any member objects? | ||
60 | /// </summary> | ||
61 | public bool HasObjects { get { return Count > 0; } } | ||
62 | |||
63 | /// <summary> | ||
64 | /// Get the objects currently in this coalescence | ||
65 | /// </summary> | ||
66 | public List<SceneObjectGroup> Objects | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | lock (m_memberObjects) | ||
71 | return new List<SceneObjectGroup>(m_memberObjects); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned. | ||
77 | /// </summary> | ||
78 | public Scene Scene | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | if (!HasObjects) | ||
83 | return null; | ||
84 | else | ||
85 | return Objects[0].Scene; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// At this point, we need to preserve the order of objects added to the coalescence, since the first | ||
91 | /// one will end up matching the item name when rerezzed. | ||
92 | /// </summary> | ||
93 | protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>(); | ||
94 | |||
95 | public CoalescedSceneObjects(UUID creatorId) | ||
96 | { | ||
97 | CreatorId = creatorId; | ||
98 | } | ||
99 | |||
100 | public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId) | ||
101 | { | ||
102 | foreach (SceneObjectGroup obj in objs) | ||
103 | Add(obj); | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Add an object to the coalescence. | ||
108 | /// </summary> | ||
109 | /// <param name="obj"></param> | ||
110 | /// <param name="offset">The offset of the object within the group</param> | ||
111 | public void Add(SceneObjectGroup obj) | ||
112 | { | ||
113 | lock (m_memberObjects) | ||
114 | m_memberObjects.Add(obj); | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// Removes a scene object from the coalescene | ||
119 | /// </summary> | ||
120 | /// <param name="sceneObjectId"></param> | ||
121 | /// <returns>true if the object was there to be removed, false if not.</returns> | ||
122 | public bool Remove(SceneObjectGroup obj) | ||
123 | { | ||
124 | lock (m_memberObjects) | ||
125 | return m_memberObjects.Remove(obj); | ||
126 | } | ||
127 | } | ||
128 | } \ No newline at end of file | ||