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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Border.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Border.cs | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs new file mode 100644 index 0000000..19ecb4f --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Border.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public class Border | ||
36 | { | ||
37 | |||
38 | /// <summary> | ||
39 | /// Line perpendicular to the Direction Cardinal. Z value is the | ||
40 | /// </summary> | ||
41 | public Vector3 BorderLine = Vector3.Zero; | ||
42 | |||
43 | /// <summary> | ||
44 | /// Direction cardinal of the border, think, 'which side of the region this is'. EX South border: Cardinal.S | ||
45 | /// </summary> | ||
46 | public Cardinals CrossDirection = Cardinals.N; | ||
47 | public uint TriggerRegionX = 0; | ||
48 | public uint TriggerRegionY = 0; | ||
49 | |||
50 | public Border() | ||
51 | { | ||
52 | } | ||
53 | |||
54 | /// <summary> | ||
55 | /// Creates a Border. The line is perpendicular to the direction cardinal. | ||
56 | /// IE: if the direction cardinal is South, the line is West->East | ||
57 | /// </summary> | ||
58 | /// <param name="lineStart">The starting point for the line of the border. | ||
59 | /// The position of an object must be greater then this for this border to trigger. | ||
60 | /// Perpendicular to the direction cardinal</param> | ||
61 | /// <param name="lineEnd">The ending point for the line of the border. | ||
62 | /// The position of an object must be less then this for this border to trigger. | ||
63 | /// Perpendicular to the direction cardinal</param> | ||
64 | /// <param name="triggerCoordinate">The position that triggers border the border | ||
65 | /// cross parallel to the direction cardinal. On the North cardinal, this | ||
66 | /// normally 256. On the South cardinal, it's normally 0. Any position past this | ||
67 | /// point on the cartesian coordinate will trigger the border cross as long as it | ||
68 | /// falls within the line start and the line end.</param> | ||
69 | /// <param name="triggerRegionX">When this border triggers, teleport to this regionX | ||
70 | /// in the grid</param> | ||
71 | /// <param name="triggerRegionY">When this border triggers, teleport to this regionY | ||
72 | /// in the grid</param> | ||
73 | /// <param name="direction">Cardinal for border direction. Think, 'which side of the | ||
74 | /// region is this'</param> | ||
75 | public Border(float lineStart, float lineEnd, float triggerCoordinate, uint triggerRegionX, | ||
76 | uint triggerRegionY, Cardinals direction) | ||
77 | { | ||
78 | BorderLine = new Vector3(lineStart,lineEnd,triggerCoordinate); | ||
79 | CrossDirection = direction; | ||
80 | TriggerRegionX = triggerRegionX; | ||
81 | TriggerRegionY = triggerRegionY; | ||
82 | } | ||
83 | |||
84 | public bool TestCross(Vector3 position) | ||
85 | { | ||
86 | bool result = false; | ||
87 | switch (CrossDirection) | ||
88 | { | ||
89 | case Cardinals.N: // x+0, y+1 | ||
90 | if (position.X >= BorderLine.X && position.X <=BorderLine.Y && position.Y > BorderLine.Z ) | ||
91 | { | ||
92 | return true; | ||
93 | } | ||
94 | break; | ||
95 | case Cardinals.NE: // x+1, y+1 | ||
96 | break; | ||
97 | case Cardinals.E: // x+1, y+0 | ||
98 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X > BorderLine.Z) | ||
99 | { | ||
100 | return true; | ||
101 | } | ||
102 | break; | ||
103 | case Cardinals.SE: // x+1, y-1 | ||
104 | break; | ||
105 | case Cardinals.S: // x+0, y-1 | ||
106 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z) | ||
107 | { | ||
108 | return true; | ||
109 | } | ||
110 | break; | ||
111 | case Cardinals.SW: // x-1, y-1 | ||
112 | break; | ||
113 | case Cardinals.W: // x-1, y+0 | ||
114 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z) | ||
115 | { | ||
116 | return true; | ||
117 | } | ||
118 | break; | ||
119 | case Cardinals.NW: // x-1, y+1 | ||
120 | break; | ||
121 | |||
122 | |||
123 | } | ||
124 | |||
125 | return result; | ||
126 | } | ||
127 | |||
128 | } | ||
129 | |||
130 | |||
131 | } | ||