diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/AnimationSet.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/AnimationSet.cs | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/AnimationSet.cs index 740d168..3e6781e 100644 --- a/OpenSim/Region/Framework/Scenes/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/AnimationSet.cs | |||
@@ -39,13 +39,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
39 | { | 39 | { |
40 | public static AvatarAnimations Animations = new AvatarAnimations(); | 40 | public static AvatarAnimations Animations = new AvatarAnimations(); |
41 | 41 | ||
42 | private Animation m_defaultAnimation = new Animation(); | 42 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); |
43 | private List<Animation> m_animations = new List<Animation>(); | 43 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); |
44 | 44 | ||
45 | public Animation DefaultAnimation | 45 | public OpenSim.Framework.Animation DefaultAnimation |
46 | { | 46 | { |
47 | get { return m_defaultAnimation; } | 47 | get { return m_defaultAnimation; } |
48 | } | 48 | } |
49 | |||
49 | public AnimationSet() | 50 | public AnimationSet() |
50 | { | 51 | { |
51 | ResetDefaultAnimation(); | 52 | ResetDefaultAnimation(); |
@@ -71,7 +72,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
71 | { | 72 | { |
72 | if (!HasAnimation(animID)) | 73 | if (!HasAnimation(animID)) |
73 | { | 74 | { |
74 | m_animations.Add(new Animation(animID, sequenceNum, objectID)); | 75 | m_animations.Add(new OpenSim.Framework.Animation(animID, sequenceNum, objectID)); |
75 | return true; | 76 | return true; |
76 | } | 77 | } |
77 | } | 78 | } |
@@ -115,7 +116,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | { | 116 | { |
116 | if (m_defaultAnimation.AnimID != animID) | 117 | if (m_defaultAnimation.AnimID != animID) |
117 | { | 118 | { |
118 | m_defaultAnimation = new Animation(animID, sequenceNum, objectID); | 119 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); |
119 | return true; | 120 | return true; |
120 | } | 121 | } |
121 | return false; | 122 | return false; |
@@ -159,13 +160,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
159 | } | 160 | } |
160 | } | 161 | } |
161 | 162 | ||
162 | public Animation[] ToArray() | 163 | public OpenSim.Framework.Animation[] ToArray() |
163 | { | 164 | { |
164 | Animation[] theArray = new Animation[m_animations.Count]; | 165 | OpenSim.Framework.Animation[] theArray = new OpenSim.Framework.Animation[m_animations.Count]; |
165 | uint i = 0; | 166 | uint i = 0; |
166 | try | 167 | try |
167 | { | 168 | { |
168 | foreach (Animation anim in m_animations) | 169 | foreach (OpenSim.Framework.Animation anim in m_animations) |
169 | theArray[i++] = anim; | 170 | theArray[i++] = anim; |
170 | } | 171 | } |
171 | catch | 172 | catch |
@@ -175,9 +176,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | return theArray; | 176 | return theArray; |
176 | } | 177 | } |
177 | 178 | ||
178 | public void FromArray(Animation[] theArray) | 179 | public void FromArray(OpenSim.Framework.Animation[] theArray) |
179 | { | 180 | { |
180 | foreach (Animation anim in theArray) | 181 | foreach (OpenSim.Framework.Animation anim in theArray) |
181 | m_animations.Add(anim); | 182 | m_animations.Add(anim); |
182 | } | 183 | } |
183 | } | 184 | } |