diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index a90e0f3..4865481 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -233,6 +233,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
233 | // Falling long enough to trigger the animation | 233 | // Falling long enough to trigger the animation |
234 | return "FALLDOWN"; | 234 | return "FALLDOWN"; |
235 | } | 235 | } |
236 | else if (m_animTickJump == -1) | ||
237 | { | ||
238 | m_animTickJump = 0; | ||
239 | return "STAND"; | ||
240 | } | ||
236 | 241 | ||
237 | return m_movementAnimation; | 242 | return m_movementAnimation; |
238 | } | 243 | } |
@@ -279,6 +284,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
279 | m_animTickJump = -1; | 284 | m_animTickJump = -1; |
280 | return "JUMP"; | 285 | return "JUMP"; |
281 | } | 286 | } |
287 | else | ||
288 | return "JUMP"; | ||
282 | } | 289 | } |
283 | else | 290 | else |
284 | { | 291 | { |
@@ -307,7 +314,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
307 | 314 | ||
308 | #endregion Ground Movement | 315 | #endregion Ground Movement |
309 | 316 | ||
310 | return m_movementAnimation; | 317 | //return m_movementAnimation; |
311 | } | 318 | } |
312 | 319 | ||
313 | /// <summary> | 320 | /// <summary> |
@@ -316,16 +323,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 323 | public void UpdateMovementAnimations() |
317 | { | 324 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 325 | m_movementAnimation = GetMovementAnimation(); |
319 | 326 | TrySetMovementAnimation(m_movementAnimation); | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | ||
321 | { | ||
322 | // This was the previous behavior before PREJUMP | ||
323 | TrySetMovementAnimation("JUMP"); | ||
324 | } | ||
325 | else | ||
326 | { | ||
327 | TrySetMovementAnimation(m_movementAnimation); | ||
328 | } | ||
329 | } | 327 | } |
330 | 328 | ||
331 | public UUID[] GetAnimationArray() | 329 | public UUID[] GetAnimationArray() |