diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index f5623bd..14ae287 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -278,6 +278,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
278 | return "FALLDOWN"; | 278 | return "FALLDOWN"; |
279 | } | 279 | } |
280 | 280 | ||
281 | // Check if the user has stopped walking just now | ||
282 | if (CurrentMovementAnimation == "WALK" && (move == Vector3.Zero)) | ||
283 | return "STAND"; | ||
284 | |||
281 | return CurrentMovementAnimation; | 285 | return CurrentMovementAnimation; |
282 | } | 286 | } |
283 | 287 | ||
@@ -402,13 +406,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
402 | /// </summary> | 406 | /// </summary> |
403 | public void UpdateMovementAnimations() | 407 | public void UpdateMovementAnimations() |
404 | { | 408 | { |
405 | CurrentMovementAnimation = DetermineMovementAnimation(); | 409 | lock (m_animations) |
410 | { | ||
411 | CurrentMovementAnimation = DetermineMovementAnimation(); | ||
406 | 412 | ||
407 | // m_log.DebugFormat( | 413 | // m_log.DebugFormat( |
408 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", | 414 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", |
409 | // CurrentMovementAnimation, m_scenePresence.Name); | 415 | // CurrentMovementAnimation, m_scenePresence.Name); |
410 | 416 | ||
411 | TrySetMovementAnimation(CurrentMovementAnimation); | 417 | TrySetMovementAnimation(CurrentMovementAnimation); |
418 | } | ||
412 | } | 419 | } |
413 | 420 | ||
414 | public UUID[] GetAnimationArray() | 421 | public UUID[] GetAnimationArray() |