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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs')
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Xml;
30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading;
33using System.Timers;
34using Timer = System.Timers.Timer;
35using OpenMetaverse;
36using log4net;
37using Nini.Config;
38using OpenSim.Framework;
39using OpenSim.Framework.Client;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Animation;
42using OpenSim.Region.Framework.Scenes.Types;
43using OpenSim.Region.Physics.Manager;
44using GridRegion = OpenSim.Services.Interfaces.GridRegion;
45using OpenSim.Services.Interfaces;
46using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
47
48namespace OpenSim.Region.Framework.Scenes
49{
50 public class MovementAnimationOverrides
51 {
52 private Dictionary<string, UUID> m_overrides = new Dictionary<string, UUID>();
53 public void SetOverride(string state, UUID animID)
54 {
55 if (animID == UUID.Zero)
56 {
57 m_overrides.Remove(state);
58 return;
59 }
60
61 lock (m_overrides)
62 m_overrides[state] = animID;
63 }
64
65 public UUID GetOverriddenAnimation(string state)
66 {
67 lock (m_overrides)
68 {
69 if (m_overrides.ContainsKey(state))
70 return m_overrides[state];
71 }
72
73 return UUID.Zero;
74 }
75 }
76}