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path: root/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs13
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index 65ae445..ad421ee 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -41,7 +41,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
41 { 41 {
42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation();
45 private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); 44 private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
46 private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); 45 private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
47 46
@@ -50,11 +49,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
50 get { return m_defaultAnimation; } 49 get { return m_defaultAnimation; }
51 } 50 }
52 51
53 public OpenSim.Framework.Animation ImplicitDefaultAnimation
54 {
55 get { return m_implicitDefaultAnimation; }
56 }
57
58 public AnimationSet() 52 public AnimationSet()
59 { 53 {
60 ResetDefaultAnimation(); 54 ResetDefaultAnimation();
@@ -125,18 +119,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
125 if (m_defaultAnimation.AnimID != animID) 119 if (m_defaultAnimation.AnimID != animID)
126 { 120 {
127 m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); 121 m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
128 m_implicitDefaultAnimation = m_defaultAnimation;
129 return true; 122 return true;
130 } 123 }
131 return false; 124 return false;
132 } 125 }
133 126
134 // Called from serialization only
135 public void SetImplicitDefaultAnimation(UUID animID, int sequenceNum, UUID objectID)
136 {
137 m_implicitDefaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
138 }
139
140 protected bool ResetDefaultAnimation() 127 protected bool ResetDefaultAnimation()
141 { 128 {
142 return TrySetDefaultAnimation("STAND", 1, UUID.Zero); 129 return TrySetDefaultAnimation("STAND", 1, UUID.Zero);