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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs (renamed from OpenSim/Region/Framework/Scenes/AnimationSet.cs)23
1 files changed, 12 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index 740d168..9176d3d 100644
--- a/OpenSim/Region/Framework/Scenes/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -32,20 +32,21 @@ using OpenMetaverse;
32 32
33using Animation = OpenSim.Framework.Animation; 33using Animation = OpenSim.Framework.Animation;
34 34
35namespace OpenSim.Region.Framework.Scenes 35namespace OpenSim.Region.Framework.Scenes.Animation
36{ 36{
37 [Serializable] 37 [Serializable]
38 public class AnimationSet 38 public class AnimationSet
39 { 39 {
40 public static AvatarAnimations Animations = new AvatarAnimations(); 40 public static AvatarAnimations Animations = new AvatarAnimations();
41 41
42 private Animation m_defaultAnimation = new Animation(); 42 private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
43 private List<Animation> m_animations = new List<Animation>(); 43 private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
44 44
45 public Animation DefaultAnimation 45 public OpenSim.Framework.Animation DefaultAnimation
46 { 46 {
47 get { return m_defaultAnimation; } 47 get { return m_defaultAnimation; }
48 } 48 }
49
49 public AnimationSet() 50 public AnimationSet()
50 { 51 {
51 ResetDefaultAnimation(); 52 ResetDefaultAnimation();
@@ -71,7 +72,7 @@ namespace OpenSim.Region.Framework.Scenes
71 { 72 {
72 if (!HasAnimation(animID)) 73 if (!HasAnimation(animID))
73 { 74 {
74 m_animations.Add(new Animation(animID, sequenceNum, objectID)); 75 m_animations.Add(new OpenSim.Framework.Animation(animID, sequenceNum, objectID));
75 return true; 76 return true;
76 } 77 }
77 } 78 }
@@ -115,7 +116,7 @@ namespace OpenSim.Region.Framework.Scenes
115 { 116 {
116 if (m_defaultAnimation.AnimID != animID) 117 if (m_defaultAnimation.AnimID != animID)
117 { 118 {
118 m_defaultAnimation = new Animation(animID, sequenceNum, objectID); 119 m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
119 return true; 120 return true;
120 } 121 }
121 return false; 122 return false;
@@ -159,13 +160,13 @@ namespace OpenSim.Region.Framework.Scenes
159 } 160 }
160 } 161 }
161 162
162 public Animation[] ToArray() 163 public OpenSim.Framework.Animation[] ToArray()
163 { 164 {
164 Animation[] theArray = new Animation[m_animations.Count]; 165 OpenSim.Framework.Animation[] theArray = new OpenSim.Framework.Animation[m_animations.Count];
165 uint i = 0; 166 uint i = 0;
166 try 167 try
167 { 168 {
168 foreach (Animation anim in m_animations) 169 foreach (OpenSim.Framework.Animation anim in m_animations)
169 theArray[i++] = anim; 170 theArray[i++] = anim;
170 } 171 }
171 catch 172 catch
@@ -175,9 +176,9 @@ namespace OpenSim.Region.Framework.Scenes
175 return theArray; 176 return theArray;
176 } 177 }
177 178
178 public void FromArray(Animation[] theArray) 179 public void FromArray(OpenSim.Framework.Animation[] theArray)
179 { 180 {
180 foreach (Animation anim in theArray) 181 foreach (OpenSim.Framework.Animation anim in theArray)
181 m_animations.Add(anim); 182 m_animations.Add(anim);
182 } 183 }
183 } 184 }