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-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs7
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISceneViewer.cs50
2 files changed, 2 insertions, 55 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index 8143164..fdede34 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -34,18 +34,15 @@ namespace OpenSim.Region.Framework.Interfaces
34 public interface IFriendsModule 34 public interface IFriendsModule
35 { 35 {
36 /// <summary> 36 /// <summary>
37 /// Add a friend for the given user. 37 /// Add a friendship between two users.
38 /// </summary> 38 /// </summary>
39 /// <remarks> 39 /// <remarks>
40 /// This is a one-way friendship. To make a two way friendship you will need to call this again with the
41 /// client and friend reversed.
42 ///
43 /// Ultimately, it would be more useful to take in a user account here rather than having to have a user 40 /// Ultimately, it would be more useful to take in a user account here rather than having to have a user
44 /// present in the scene. 41 /// present in the scene.
45 /// </remarks> 42 /// </remarks>
46 /// <param name="client"></param> 43 /// <param name="client"></param>
47 /// <param name="friendID"></param> 44 /// <param name="friendID"></param>
48 void AddFriend(IClientAPI client, UUID friendID); 45 void AddFriendship(IClientAPI client, UUID friendID);
49 46
50 uint GetFriendPerms(UUID PrincipalID, UUID FriendID); 47 uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
51 bool SendFriendsOnlineIfNeeded(IClientAPI client); 48 bool SendFriendsOnlineIfNeeded(IClientAPI client);
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs
deleted file mode 100644
index e715e70..0000000
--- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs
+++ /dev/null
@@ -1,50 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenSim.Region.Framework.Scenes;
30
31namespace OpenSim.Region.Framework.Interfaces
32{
33 /// <summary>
34 /// Sends scheduled updates to it's associated ScenePresence.
35 /// </summary>
36 public interface ISceneViewer
37 {
38// void Reset();
39 void Close();
40
41 /// <summary>
42 /// Add the part to the queue of parts for which we need to send an update to the client
43 /// </summary>
44 /// <param name="part"></param>
45 void QueuePartForUpdate(SceneObjectPart part);
46
47 void SendPrimUpdates();
48 int GetPendingObjectsCount();
49 }
50} \ No newline at end of file