diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | 50 |
2 files changed, 2 insertions, 55 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index 8143164..fdede34 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -34,18 +34,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | public interface IFriendsModule | 34 | public interface IFriendsModule |
35 | { | 35 | { |
36 | /// <summary> | 36 | /// <summary> |
37 | /// Add a friend for the given user. | 37 | /// Add a friendship between two users. |
38 | /// </summary> | 38 | /// </summary> |
39 | /// <remarks> | 39 | /// <remarks> |
40 | /// This is a one-way friendship. To make a two way friendship you will need to call this again with the | ||
41 | /// client and friend reversed. | ||
42 | /// | ||
43 | /// Ultimately, it would be more useful to take in a user account here rather than having to have a user | 40 | /// Ultimately, it would be more useful to take in a user account here rather than having to have a user |
44 | /// present in the scene. | 41 | /// present in the scene. |
45 | /// </remarks> | 42 | /// </remarks> |
46 | /// <param name="client"></param> | 43 | /// <param name="client"></param> |
47 | /// <param name="friendID"></param> | 44 | /// <param name="friendID"></param> |
48 | void AddFriend(IClientAPI client, UUID friendID); | 45 | void AddFriendship(IClientAPI client, UUID friendID); |
49 | 46 | ||
50 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 47 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); |
51 | bool SendFriendsOnlineIfNeeded(IClientAPI client); | 48 | bool SendFriendsOnlineIfNeeded(IClientAPI client); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs deleted file mode 100644 index e715e70..0000000 --- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs +++ /dev/null | |||
@@ -1,50 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Region.Framework.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Sends scheduled updates to it's associated ScenePresence. | ||
35 | /// </summary> | ||
36 | public interface ISceneViewer | ||
37 | { | ||
38 | // void Reset(); | ||
39 | void Close(); | ||
40 | |||
41 | /// <summary> | ||
42 | /// Add the part to the queue of parts for which we need to send an update to the client | ||
43 | /// </summary> | ||
44 | /// <param name="part"></param> | ||
45 | void QueuePartForUpdate(SceneObjectPart part); | ||
46 | |||
47 | void SendPrimUpdates(); | ||
48 | int GetPendingObjectsCount(); | ||
49 | } | ||
50 | } \ No newline at end of file | ||