diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
11 files changed, 154 insertions, 139 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs index af4b23d..3d2e083 100644 --- a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs | |||
@@ -1,9 +1,30 @@ | |||
1 | //////////////////////////////////////////////////////////////// | 1 | /* |
2 | // | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | // (c) 2009, 2010 Careminster Limited and Melanie Thielker | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | // | 4 | * |
5 | // All rights reserved | 5 | * Redistribution and use in source and binary forms, with or without |
6 | // | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
7 | using System; | 28 | using System; |
8 | using Nini.Config; | 29 | using Nini.Config; |
9 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 8028d87..eba881f 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -236,15 +236,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
236 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); | 236 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); |
237 | 237 | ||
238 | /// <summary> | 238 | /// <summary> |
239 | /// Get the scene object referenced by an inventory item. | 239 | /// Get the scene object(s) referenced by an inventory item. |
240 | /// </summary> | 240 | /// </summary> |
241 | /// | 241 | /// |
242 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have | 242 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have |
243 | /// been adjusted to reflect the part and item from which it originates. | 243 | /// been adjusted to reflect the part and item from which it originates. |
244 | /// | 244 | /// |
245 | /// <param name="item"></param> | 245 | /// <param name="item">Inventory item</param> |
246 | /// <returns>The scene object. Null if the scene object asset couldn't be found</returns> | 246 | /// <param name="objlist">The scene objects</param> |
247 | SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item); | 247 | /// <param name="veclist">Relative offsets for each object</param> |
248 | /// <returns>true = success, false = the scene object asset couldn't be found</returns> | ||
249 | bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist); | ||
248 | 250 | ||
249 | /// <summary> | 251 | /// <summary> |
250 | /// Update an existing inventory item. | 252 | /// Update an existing inventory item. |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 1949a90..84cdc15 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Region.Framework.Scenes; | |||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | 38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
39 | public delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying); | ||
39 | 40 | ||
40 | public interface IEntityTransferModule | 41 | public interface IEntityTransferModule |
41 | { | 42 | { |
@@ -47,13 +48,33 @@ namespace OpenSim.Region.Framework.Interfaces | |||
47 | /// The handle of the destination region. If it's the same as the region currently | 48 | /// The handle of the destination region. If it's the same as the region currently |
48 | /// occupied by the agent then the teleport will be within that region. | 49 | /// occupied by the agent then the teleport will be within that region. |
49 | /// </param> | 50 | /// </param> |
51 | /// <param name='agent'></param> | ||
52 | /// <param name='regionHandle'></param> | ||
50 | /// <param name='position'></param> | 53 | /// <param name='position'></param> |
51 | /// <param name='lookAt'></param> | 54 | /// <param name='lookAt'></param> |
52 | /// <param name='teleportFlags'></param> | 55 | /// <param name='teleportFlags'></param> |
53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | 56 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
54 | 57 | ||
58 | /// <summary> | ||
59 | /// Teleports the agent for the given client to their home destination. | ||
60 | /// </summary> | ||
61 | /// <param name='id'></param> | ||
62 | /// <param name='client'></param> | ||
55 | bool TeleportHome(UUID id, IClientAPI client); | 63 | bool TeleportHome(UUID id, IClientAPI client); |
56 | 64 | ||
65 | /// <summary> | ||
66 | /// Teleport an agent directly to a given region without checking whether the region should be substituted. | ||
67 | /// </summary> | ||
68 | /// <remarks> | ||
69 | /// Please use Teleport() instead unless you know exactly what you're doing. | ||
70 | /// Do not use for same region teleports. | ||
71 | /// </remarks> | ||
72 | /// <param name='sp'></param> | ||
73 | /// <param name='reg'></param> | ||
74 | /// <param name='finalDestination'>/param> | ||
75 | /// <param name='position'></param> | ||
76 | /// <param name='lookAt'></param> | ||
77 | /// <param name='teleportFlags'></param> | ||
57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 78 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
58 | Vector3 position, Vector3 lookAt, uint teleportFlags); | 79 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
59 | 80 | ||
@@ -72,9 +93,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
72 | 93 | ||
73 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 94 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
74 | 95 | ||
75 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | 96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); |
76 | 97 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); | |
98 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); | ||
77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 99 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
100 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent); | ||
78 | 101 | ||
79 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | 102 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
80 | 103 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 292efa4..944c66b 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | 40 | ||
41 | uint GetRegionFlags(); | 41 | uint GetRegionFlags(); |
42 | bool IsManager(UUID avatarID); | 42 | bool IsManager(UUID avatarID); |
43 | 43 | ||
44 | /// <summary> | 44 | /// <summary> |
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
@@ -54,5 +54,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
54 | 54 | ||
55 | void setEstateTerrainBaseTexture(int level, UUID texture); | 55 | void setEstateTerrainBaseTexture(int level, UUID texture); |
56 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); | 56 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); |
57 | |||
58 | /// <summary> | ||
59 | /// Returns whether the transfer ID is being used for a terrain transfer. | ||
60 | /// </summary> | ||
61 | bool IsTerrainXfer(ulong xferID); | ||
57 | } | 62 | } |
58 | } | 63 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index 5512642..dfc269e 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -39,21 +39,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | 39 | ||
40 | // These are required to decouple Scenes from EventQueueHelper | 40 | // These are required to decouple Scenes from EventQueueHelper |
41 | void DisableSimulator(ulong handle, UUID avatarID); | 41 | void DisableSimulator(ulong handle, UUID avatarID); |
42 | void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID); | 42 | void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY); |
43 | void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, | 43 | void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, |
44 | string capsPath); | 44 | string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY); |
45 | void TeleportFinishEvent(ulong regionHandle, byte simAccess, | 45 | void TeleportFinishEvent(ulong regionHandle, byte simAccess, |
46 | IPEndPoint regionExternalEndPoint, | 46 | IPEndPoint regionExternalEndPoint, |
47 | uint locationID, uint flags, string capsURL, | 47 | uint locationID, uint flags, string capsURL, |
48 | UUID agentID); | 48 | UUID agentID, int regionSizeX, int regionSizeY); |
49 | void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, | 49 | void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, |
50 | IPEndPoint newRegionExternalEndPoint, | 50 | IPEndPoint newRegionExternalEndPoint, |
51 | string capsURL, UUID avatarID, UUID sessionID); | 51 | string capsURL, UUID avatarID, UUID sessionID, |
52 | int regionSizeX, int regionSizeY); | ||
52 | void ChatterboxInvitation(UUID sessionID, string sessionName, | 53 | void ChatterboxInvitation(UUID sessionID, string sessionName, |
53 | UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, | 54 | UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, |
54 | uint timeStamp, bool offline, int parentEstateID, Vector3 position, | 55 | uint timeStamp, bool offline, int parentEstateID, Vector3 position, |
55 | uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket); | 56 | uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket); |
56 | void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, | 57 | void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat, |
57 | bool isModerator, bool textMute); | 58 | bool isModerator, bool textMute); |
58 | void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); | 59 | void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); |
59 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); | 60 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); |
diff --git a/OpenSim/Region/Framework/Interfaces/IExternalCapsModule.cs b/OpenSim/Region/Framework/Interfaces/IExternalCapsModule.cs new file mode 100644 index 0000000..a730cfd --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IExternalCapsModule.cs | |||
@@ -0,0 +1,48 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using Caps=OpenSim.Framework.Capabilities.Caps; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces | ||
34 | { | ||
35 | public interface IExternalCapsModule | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// This function extends the simple URL configuration in the caps handlers | ||
39 | /// to facilitate more interesting computation when an external handler is | ||
40 | /// sent to the viewer. | ||
41 | /// </summary> | ||
42 | /// <param name="agentID">New user UUID</param> | ||
43 | /// <param name="caps">Internal caps registry, where the external handler will be registered</param> | ||
44 | /// <param name="capName">Name of the specific cap we are registering</param> | ||
45 | /// <param name="urlSkel">The skeleton URL provided in the caps configuration</param> | ||
46 | bool RegisterExternalUserCapsHandler(UUID agentID, Caps caps, String capName, String urlSkel); | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs index 6885327..9ae5e87 100644 --- a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs | |||
@@ -97,5 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
97 | void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID); | 97 | void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID); |
98 | void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID InviteeID, UUID RoleID); | 98 | void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID InviteeID, UUID RoleID); |
99 | void NotifyChange(UUID GroupID); | 99 | void NotifyChange(UUID GroupID); |
100 | |||
101 | List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query); | ||
100 | } | 102 | } |
101 | } \ No newline at end of file | 103 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs deleted file mode 100644 index 67a500f..0000000 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ /dev/null | |||
@@ -1,119 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.Framework.Scenes; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | public delegate bool ChildAgentUpdateReceived(AgentData data); | ||
35 | |||
36 | public interface IInterregionCommsOut | ||
37 | { | ||
38 | #region Agents | ||
39 | |||
40 | bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason); | ||
41 | |||
42 | /// <summary> | ||
43 | /// Full child agent update. | ||
44 | /// </summary> | ||
45 | /// <param name="regionHandle"></param> | ||
46 | /// <param name="data"></param> | ||
47 | /// <returns></returns> | ||
48 | bool SendChildAgentUpdate(ulong regionHandle, AgentData data); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Short child agent update, mostly for position. | ||
52 | /// </summary> | ||
53 | /// <param name="regionHandle"></param> | ||
54 | /// <param name="data"></param> | ||
55 | /// <returns></returns> | ||
56 | bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data); | ||
57 | |||
58 | bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent); | ||
59 | |||
60 | /// <summary> | ||
61 | /// Message from receiving region to departing region, telling it got contacted by the client. | ||
62 | /// When sent over REST, it invokes the opaque uri. | ||
63 | /// </summary> | ||
64 | /// <param name="regionHandle"></param> | ||
65 | /// <param name="id"></param> | ||
66 | /// <param name="uri"></param> | ||
67 | /// <returns></returns> | ||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
79 | /// Close agent. | ||
80 | /// </summary> | ||
81 | /// <param name="regionHandle"></param> | ||
82 | /// <param name="id"></param> | ||
83 | /// <returns></returns> | ||
84 | bool SendCloseAgent(ulong regionHandle, UUID id); | ||
85 | |||
86 | #endregion Agents | ||
87 | |||
88 | #region Objects | ||
89 | |||
90 | /// <summary> | ||
91 | /// Create an object in the destination region. This message is used primarily for prim crossing. | ||
92 | /// </summary> | ||
93 | /// <param name="regionHandle"></param> | ||
94 | /// <param name="sog"></param> | ||
95 | /// <param name="isLocalCall"></param> | ||
96 | /// <returns></returns> | ||
97 | bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall); | ||
98 | |||
99 | /// <summary> | ||
100 | /// Create an object from the user's inventory in the destination region. | ||
101 | /// This message is used primarily by clients. | ||
102 | /// </summary> | ||
103 | /// <param name="regionHandle"></param> | ||
104 | /// <param name="userID"></param> | ||
105 | /// <param name="itemID"></param> | ||
106 | /// <returns></returns> | ||
107 | bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID); | ||
108 | |||
109 | #endregion Objects | ||
110 | |||
111 | } | ||
112 | |||
113 | // This may not be needed, but having it here for now. | ||
114 | public interface IInterregionCommsIn | ||
115 | { | ||
116 | event ChildAgentUpdateReceived OnChildAgentUpdate; | ||
117 | } | ||
118 | |||
119 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index b67312e..1a89721 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | UUID = 5 | 51 | UUID = 5 |
52 | } | 52 | } |
53 | 53 | ||
54 | public struct JsonStoreStats | ||
55 | { | ||
56 | public int StoreCount; | ||
57 | } | ||
58 | |||
54 | public delegate void TakeValueCallback(string s); | 59 | public delegate void TakeValueCallback(string s); |
55 | 60 | ||
56 | public interface IJsonStoreModule | 61 | public interface IJsonStoreModule |
57 | { | 62 | { |
63 | JsonStoreStats GetStoreStats(); | ||
64 | |||
58 | bool AttachObjectStore(UUID objectID); | 65 | bool AttachObjectStore(UUID objectID); |
59 | bool CreateStore(string value, ref UUID result); | 66 | bool CreateStore(string value, ref UUID result); |
60 | bool DestroyStore(UUID storeID); | 67 | bool DestroyStore(UUID storeID); |
diff --git a/OpenSim/Region/Framework/Interfaces/IServiceThrottleModule.cs b/OpenSim/Region/Framework/Interfaces/IServiceThrottleModule.cs new file mode 100644 index 0000000..198256f --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IServiceThrottleModule.cs | |||
@@ -0,0 +1,19 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | |||
4 | namespace OpenSim.Region.Framework.Interfaces | ||
5 | { | ||
6 | public interface IServiceThrottleModule | ||
7 | { | ||
8 | /// <summary> | ||
9 | /// Enqueue a continuation meant to get a resource from elsewhere. | ||
10 | /// As usual with CPS, caller beware: if that continuation is a never-ending computation, | ||
11 | /// the whole thread will be blocked, and no requests are processed | ||
12 | /// </summary> | ||
13 | /// <param name="category">Category of the resource (e.g. name, region)</param> | ||
14 | /// <param name="itemid">The resource identifier</param> | ||
15 | /// <param name="continuation">The continuation to be executed</param> | ||
16 | void Enqueue(string category, string itemid, Action continuation); | ||
17 | } | ||
18 | |||
19 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 68af492..f7c6513 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
95 | /// <param name="radius">Sound radius</param> | 95 | /// <param name="radius">Sound radius</param> |
96 | /// <param name="isMaster">Set object to sync master if true</param> | 96 | /// <param name="isMaster">Set object to sync master if true</param> |
97 | void LoopSound(UUID objectID, UUID soundID, double gain, | 97 | void LoopSound(UUID objectID, UUID soundID, double gain, |
98 | double radius, bool isMaster); | 98 | double radius, bool isMaster, bool isSlave); |
99 | 99 | ||
100 | /// <summary> | 100 | /// <summary> |
101 | /// Trigger or play an attached sound in this part's inventory. | 101 | /// Trigger or play an attached sound in this part's inventory. |
@@ -104,7 +104,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
104 | /// <param name="sound">Sound asset ID</param> | 104 | /// <param name="sound">Sound asset ID</param> |
105 | /// <param name="volume">Sound volume</param> | 105 | /// <param name="volume">Sound volume</param> |
106 | /// <param name="triggered">Triggered or not.</param> | 106 | /// <param name="triggered">Triggered or not.</param> |
107 | /// <param name="flags"></param> | ||
108 | /// <param name="radius">Sound radius</param> | 107 | /// <param name="radius">Sound radius</param> |
109 | /// <param name="useMaster">Play using sound master</param> | 108 | /// <param name="useMaster">Play using sound master</param> |
110 | /// <param name="isMaster">Play as sound master</param> | 109 | /// <param name="isMaster">Play as sound master</param> |
@@ -123,5 +122,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
123 | /// <param name="max">AABB top north-east corner</param> | 122 | /// <param name="max">AABB top north-east corner</param> |
124 | void TriggerSoundLimited(UUID objectID, UUID sound, double volume, | 123 | void TriggerSoundLimited(UUID objectID, UUID sound, double volume, |
125 | Vector3 min, Vector3 max); | 124 | Vector3 min, Vector3 max); |
125 | |||
126 | /// <summary> | ||
127 | /// Set whether sounds on the given prim should be queued. | ||
128 | /// </summary> | ||
129 | /// <param name='objectID'></param> | ||
130 | /// <param name='shouldQueue'></param> | ||
131 | void SetSoundQueueing(UUID objectID, bool shouldQueue); | ||
126 | } | 132 | } |
127 | } \ No newline at end of file | 133 | } \ No newline at end of file |