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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs62
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs25
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs56
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs73
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs88
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs43
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserManagement.cs37
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs20
8 files changed, 370 insertions, 34 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 788f42b..6bbdd7d 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -37,6 +37,27 @@ namespace OpenSim.Region.Framework.Interfaces
37 public interface IAttachmentsModule 37 public interface IAttachmentsModule
38 { 38 {
39 /// <summary> 39 /// <summary>
40 /// RezAttachments. This should only be called upon login on the first region.
41 /// Attachment rezzings on crossings and TPs are done in a different way.
42 /// </summary>
43 void RezAttachments(IScenePresence sp);
44
45 /// <summary>
46 /// Save the attachments that have change on this presence.
47 /// </summary>
48 /// <param name="sp"></param>
49 void SaveChangedAttachments(IScenePresence sp);
50
51 /// <summary>
52 /// Delete all the presence's attachments from the scene
53 /// </summary>
54 /// <param name="sp">
55 /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross).
56 /// </param>
57 /// <param name="silent"></param>
58 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
59
60 /// <summary>
40 /// Attach an object to an avatar from the world. 61 /// Attach an object to an avatar from the world.
41 /// </summary> 62 /// </summary>
42 /// <param name="controllingClient"></param> 63 /// <param name="controllingClient"></param>
@@ -48,13 +69,11 @@ namespace OpenSim.Region.Framework.Interfaces
48 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent); 69 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
49 70
50 /// <summary> 71 /// <summary>
51 /// Attach an object to an avatar. 72 /// Attach an object to an avatar
52 /// </summary> 73 /// </summary>
53 /// <param name="controllingClient"></param> 74 /// <param name="remoteClient"></param>
54 /// <param name="localID"></param> 75 /// <param name="grp"></param>
55 /// <param name="attachPoint"></param> 76 /// <param name="AttachmentPt"></param>
56 /// <param name="rot"></param>
57 /// <param name="attachPos"></param>
58 /// <param name="silent"></param> 77 /// <param name="silent"></param>
59 /// <returns>true if the object was successfully attached, false otherwise</returns> 78 /// <returns>true if the object was successfully attached, false otherwise</returns>
60 bool AttachObject( 79 bool AttachObject(
@@ -67,7 +86,7 @@ namespace OpenSim.Region.Framework.Interfaces
67 /// <param name="itemID"></param> 86 /// <param name="itemID"></param>
68 /// <param name="AttachmentPt"></param> 87 /// <param name="AttachmentPt"></param>
69 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 88 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
70 UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); 89 ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
71 90
72 /// <summary> 91 /// <summary>
73 /// Rez an attachment from user inventory 92 /// Rez an attachment from user inventory
@@ -80,7 +99,7 @@ namespace OpenSim.Region.Framework.Interfaces
80 /// False is required so that we don't attempt to update information when a user enters a scene with the 99 /// False is required so that we don't attempt to update information when a user enters a scene with the
81 /// attachment already correctly set up in inventory. 100 /// attachment already correctly set up in inventory.
82 /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> 101 /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
83 UUID RezSingleAttachmentFromInventory( 102 ISceneEntity RezSingleAttachmentFromInventory(
84 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); 103 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
85 104
86 // Same as above, but also load script states from a separate doc 105 // Same as above, but also load script states from a separate doc
@@ -101,9 +120,10 @@ namespace OpenSim.Region.Framework.Interfaces
101 /// <summary> 120 /// <summary>
102 /// Detach an object from the avatar. 121 /// Detach an object from the avatar.
103 /// </summary> 122 /// </summary>
104 /// 123 /// <remarks>
105 /// This method is called in response to a client's detach request, so we only update the information in 124 /// This method is called in response to a client's detach request, so we only update the information in
106 /// inventory 125 /// inventory
126 /// </remarks>
107 /// <param name="objectLocalID"></param> 127 /// <param name="objectLocalID"></param>
108 /// <param name="remoteClient"></param> 128 /// <param name="remoteClient"></param>
109 void DetachObject(uint objectLocalID, IClientAPI remoteClient); 129 void DetachObject(uint objectLocalID, IClientAPI remoteClient);
@@ -111,12 +131,12 @@ namespace OpenSim.Region.Framework.Interfaces
111 /// <summary> 131 /// <summary>
112 /// Detach the given item to the ground. 132 /// Detach the given item to the ground.
113 /// </summary> 133 /// </summary>
114 /// <param name="itemID"></param> 134 /// <param name="objectLocalID"></param>
115 /// <param name="remoteClient"></param> 135 /// <param name="remoteClient"></param>
116 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); 136 void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient);
117 137
118 /// <summary> 138 /// <summary>
119 /// Update the user inventory to show a detach. 139 /// Detach the given item so that it remains in the user's inventory.
120 /// </summary> 140 /// </summary>
121 /// <param name="itemID"> 141 /// <param name="itemID">
122 /// A <see cref="UUID"/> 142 /// A <see cref="UUID"/>
@@ -124,23 +144,15 @@ namespace OpenSim.Region.Framework.Interfaces
124 /// <param name="remoteClient"> 144 /// <param name="remoteClient">
125 /// A <see cref="IClientAPI"/> 145 /// A <see cref="IClientAPI"/>
126 /// </param> 146 /// </param>
127 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); 147 void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient);
128 148
129 /// <summary> 149 /// <summary>
130 /// Update the user inventory with a changed attachment 150 /// Update the user inventory with a changed attachment
131 /// </summary> 151 /// </summary>
132 /// <param name="remoteClient"> 152 /// <param name="remoteClient"></param>
133 /// A <see cref="IClientAPI"/> 153 /// <param name="grp"></param>
134 /// </param> 154 /// <param name="itemID"></param>
135 /// <param name="grp"> 155 /// <param name="agentID"></param>
136 /// A <see cref="SceneObjectGroup"/>
137 /// </param>
138 /// <param name="itemID">
139 /// A <see cref="UUID"/>
140 /// </param>
141 /// <param name="agentID">
142 /// A <see cref="UUID"/>
143 /// </param>
144 void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID); 156 void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
145 } 157 }
146} 158}
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
index d0e5609..4dbddf4 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic;
28using OpenMetaverse; 29using OpenMetaverse;
29using OpenSim.Framework; 30using OpenSim.Framework;
30 31
@@ -32,6 +33,30 @@ namespace OpenSim.Region.Framework.Interfaces
32{ 33{
33 public interface IAvatarFactory 34 public interface IAvatarFactory
34 { 35 {
36 /// <summary>
37 /// Send the appearance of an avatar to others in the scene.
38 /// </summary>
39 /// <param name="agentId"></param>
40 /// <returns></returns>
41 bool SendAppearance(UUID agentId);
42
43 /// <summary>
44 /// Return the baked texture ids of the given agent.
45 /// </summary>
46 /// <param name="agentId"></param>
47 /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
48 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);
49
50 /// <summary>
51 /// Save the baked textures for the given agent permanently in the asset database.
52 /// </summary>
53 /// <remarks>
54 /// This is used to preserve apperance textures for NPCs
55 /// </remarks>
56 /// <param name="agentId"></param>
57 /// <returns>true if a valid agent was found, false otherwise</returns>
58 bool SaveBakedTextures(UUID agentId);
59
35 bool ValidateBakedTextureCache(IClientAPI client); 60 bool ValidateBakedTextureCache(IClientAPI client);
36 void QueueAppearanceSend(UUID agentid); 61 void QueueAppearanceSend(UUID agentid);
37 void QueueAppearanceSave(UUID agentid); 62 void QueueAppearanceSave(UUID agentid);
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index da11e61..1904011 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -54,10 +54,58 @@ namespace OpenSim.Region.Framework.Interfaces
54 /// FIXME: This is not very useful. It would be far more useful to return a list of items instead. 54 /// FIXME: This is not very useful. It would be far more useful to return a list of items instead.
55 /// </returns> 55 /// </returns>
56 UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); 56 UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
57 57
58 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, 58 /// <summary>
59 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 59 /// Rez an object into the scene from the user's inventory
60 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); 60 /// </summary>
61 /// <remarks>
62 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
63 /// things to the scene. The caller should be doing that, I think.
64 /// </remarks>
65 /// <param name="remoteClient"></param>
66 /// <param name="itemID"></param>
67 /// <param name="RayEnd"></param>
68 /// <param name="RayStart"></param>
69 /// <param name="RayTargetID"></param>
70 /// <param name="BypassRayCast"></param>
71 /// <param name="RayEndIsIntersection"></param>
72 /// <param name="RezSelected"></param>
73 /// <param name="RemoveItem"></param>
74 /// <param name="fromTaskID"></param>
75 /// <param name="attachment"></param>
76 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
77 SceneObjectGroup RezObject(
78 IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
79 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
80 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
81
82 /// <summary>
83 /// Rez an object into the scene from the user's inventory
84 /// </summary>
85 /// <remarks>
86 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
87 /// things to the scene. The caller should be doing that, I think.
88 /// </remarks>
89 /// <param name="remoteClient"></param>
90 /// <param name="item">
91 /// The item from which the object asset came. Can be null, in which case pre and post rez item adjustment and checks are not performed.
92 /// </param>
93 /// <param name="assetID">The asset id for the object to rez.</param>
94 /// <param name="RayEnd"></param>
95 /// <param name="RayStart"></param>
96 /// <param name="RayTargetID"></param>
97 /// <param name="BypassRayCast"></param>
98 /// <param name="RayEndIsIntersection"></param>
99 /// <param name="RezSelected"></param>
100 /// <param name="RemoveItem"></param>
101 /// <param name="fromTaskID"></param>
102 /// <param name="attachment"></param>
103 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
104 SceneObjectGroup RezObject(
105 IClientAPI remoteClient, InventoryItemBase item, UUID assetID, Vector3 RayEnd, Vector3 RayStart,
106 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
107 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
108
61 void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver); 109 void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
62 110
63 /// <summary> 111 /// <summary>
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 21a755f..5e5c4a1 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -26,15 +26,80 @@
26 */ 26 */
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework;
29using OpenSim.Region.Framework.Scenes; 30using OpenSim.Region.Framework.Scenes;
30 31
31namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
32{ 33{
33 public interface INPCModule 34 public interface INPCModule
34 { 35 {
35 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); 36 /// <summary>
36 void Autopilot(UUID agentID, Scene scene, Vector3 pos); 37 /// Create an NPC
37 void Say(UUID agentID, Scene scene, string text); 38 /// </summary>
38 void DeleteNPC(UUID agentID, Scene scene); 39 /// <param name="firstname"></param>
40 /// <param name="lastname"></param>
41 /// <param name="position"></param>
42 /// <param name="scene"></param>
43 /// <param name="appearance">The avatar appearance to use for the new NPC.</param>
44 /// <returns>The UUID of the ScenePresence created.</returns>
45 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance);
46
47 /// <summary>
48 /// Check if the agent is an NPC.
49 /// </summary>
50 /// <param name="agentID"></param>
51 /// <param name="scene"></param>
52 /// <returns>True if the agent is an NPC in the given scene. False otherwise.</returns>
53 bool IsNPC(UUID agentID, Scene scene);
54
55 /// <summary>
56 /// Set the appearance for an NPC.
57 /// </summary>
58 /// <param name="agentID"></param>
59 /// <param name="appearance"></param>
60 /// <param name="scene"></param>
61 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
62 bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene);
63
64 /// <summary>
65 /// Move an NPC to a target over time.
66 /// </summary>
67 /// <param name="agentID">The UUID of the NPC</param>
68 /// <param name="scene"></param>
69 /// <param name="pos"></param>
70 /// <param name="noFly">
71 /// If true, then the avatar will attempt to walk to the location even if it's up in the air.
72 /// This is to allow walking on prims.
73 /// </param>
74 /// <param name="landAtTarget">
75 /// If true and the avatar is flying when it reaches the target, land.
76 /// </param>
77 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
78 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget);
79
80 /// <summary>
81 /// Stop the NPC's current movement.
82 /// </summary>
83 /// <param name="agentID">The UUID of the NPC</param>
84 /// <param name="scene"></param>
85 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
86 bool StopMoveToTarget(UUID agentID, Scene scene);
87
88 /// <summary>
89 /// Get the NPC to say something.
90 /// </summary>
91 /// <param name="agentID">The UUID of the NPC</param>
92 /// <param name="scene"></param>
93 /// <param name="text"></param>
94 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
95 bool Say(UUID agentID, Scene scene, string text);
96
97 /// <summary>
98 /// Delete an NPC.
99 /// </summary>
100 /// <param name="agentID">The UUID of the NPC</param>
101 /// <param name="scene"></param>
102 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
103 bool DeleteNPC(UUID agentID, Scene scene);
39 } 104 }
40} \ No newline at end of file 105} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
new file mode 100644
index 0000000..8913133
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -0,0 +1,88 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 /// <summary>
36 /// An agent in the scene.
37 /// </summary>
38 /// <remarks>
39 /// Interface is a work in progress. Please feel free to add other required properties and methods.
40 /// </remarks>
41 public interface IScenePresence : ISceneEntity
42 {
43 /// <value>
44 /// The client controlling this presence
45 /// </value>
46 IClientAPI ControllingClient { get; }
47
48 /// <summary>
49 /// What type of presence is this? User, NPC, etc.
50 /// </summary>
51 PresenceType PresenceType { get; }
52
53 /// <summary>
54 /// Avatar appearance data.
55 /// </summary>
56 /// <remarks>
57 // Because appearance setting is in a module, we actually need
58 // to give it access to our appearance directly, otherwise we
59 // get a synchronization issue.
60 /// </remarks>
61 AvatarAppearance Appearance { get; set; }
62
63 /// <summary>
64 /// The scene objects attached to this avatar.
65 /// </summary>
66 /// <returns>
67 /// A copy of the list.
68 /// </returns>
69 /// <remarks>
70 /// Do not change this list directly - use the attachments module.
71 /// </remarks>
72 List<SceneObjectGroup> GetAttachments();
73
74 /// <summary>
75 /// The scene objects attached to this avatar at a specific attachment point.
76 /// </summary>
77 /// <param name="attachmentPoint"></param>
78 /// <returns></returns>
79 List<SceneObjectGroup> GetAttachments(uint attachmentPoint);
80
81 bool HasAttachments();
82
83 // Don't use these methods directly. Instead, use the AttachmentsModule
84 void AddAttachment(SceneObjectGroup gobj);
85 void RemoveAttachment(SceneObjectGroup gobj);
86 void ClearAttachments();
87 }
88} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs b/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs
new file mode 100644
index 0000000..8cef14e
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs
@@ -0,0 +1,43 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse.StructuredData;
30
31namespace OpenSim.Region.Framework.Interfaces
32{
33 /// <summary>
34 /// Add remove or retrieve Simulator Features that will be given to a viewer via the SimulatorFeatures capability.
35 /// </summary>
36 public interface ISimulatorFeaturesModule
37 {
38 void AddFeature(string name, OSD value);
39 bool RemoveFeature(string name);
40 bool TryGetFeature(string name, out OSD value);
41 OSDMap GetFeatures();
42 }
43} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
index 5d30aa8..c66e053 100644
--- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
+++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
@@ -5,13 +5,48 @@ using OpenMetaverse;
5 5
6namespace OpenSim.Region.Framework.Interfaces 6namespace OpenSim.Region.Framework.Interfaces
7{ 7{
8 /// <summary>
9 /// This maintains the relationship between a UUID and a user name.
10 /// </summary>
8 public interface IUserManagement 11 public interface IUserManagement
9 { 12 {
10 string GetUserName(UUID uuid); 13 string GetUserName(UUID uuid);
11 string GetUserHomeURL(UUID uuid); 14 string GetUserHomeURL(UUID uuid);
12 string GetUserUUI(UUID uuid); 15 string GetUserUUI(UUID uuid);
13 string GetUserServerURL(UUID uuid, string serverType); 16 string GetUserServerURL(UUID uuid, string serverType);
14 void AddUser(UUID uuid, string userData); 17
18 /// <summary>
19 /// Add a user.
20 /// </summary>
21 /// <remarks>
22 /// If an account is found for the UUID, then the names in this will be used rather than any information
23 /// extracted from creatorData.
24 /// </remarks>
25 /// <param name="uuid"></param>
26 /// <param name="creatorData">The creator data for this user.</param>
27 void AddUser(UUID uuid, string creatorData);
28
29 /// <summary>
30 /// Add a user.
31 /// </summary>
32 /// <remarks>
33 /// The UUID is related to the name without any other checks being performed, such as user account presence.
34 /// </remarks>
35 /// <param name="uuid"></param>
36 /// <param name="firstName"></param>
37 /// <param name="lastName"></param>
38 void AddUser(UUID uuid, string firstName, string lastName);
39
40 /// <summary>
41 /// Add a user.
42 /// </summary>
43 /// <remarks>
44 /// The arguments apart from uuid are formed into a creatorData string and processing proceeds as for the
45 /// AddUser(UUID uuid, string creatorData) method.
46 /// </remarks>
47 /// <param name="uuid"></param>
48 /// <param name="firstName"></param>
49 /// <param name="profileURL"></param>
15 void AddUser(UUID uuid, string firstName, string lastName, string profileURL); 50 void AddUser(UUID uuid, string firstName, string lastName, string profileURL);
16 } 51 }
17} 52}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 8da99a0..dafbf30 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -81,6 +81,26 @@ namespace OpenSim.Region.Framework.Interfaces
81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); 81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
82 82
83 /// <summary> 83 /// <summary>
84 /// Delivers the message to a specified object in the region.
85 /// </summary>
86 /// <param name='target'>
87 /// Target.
88 /// </param>
89 /// <param name='channel'>
90 /// Channel.
91 /// </param>
92 /// <param name='name'>
93 /// Name.
94 /// </param>
95 /// <param name='id'>
96 /// Identifier.
97 /// </param>
98 /// <param name='msg'>
99 /// Message.
100 /// </param>
101 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
102
103 /// <summary>
84 /// Are there any listen events ready to be dispatched? 104 /// Are there any listen events ready to be dispatched?
85 /// </summary> 105 /// </summary>
86 /// <returns>boolean indication</returns> 106 /// <returns>boolean indication</returns>