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-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs26
1 files changed, 25 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index e8e375e..20e0199 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -45,6 +45,13 @@ namespace OpenSim.Region.Framework.Interfaces
45 void Deactivate(); 45 void Deactivate();
46 void Activate(); 46 void Activate();
47 UUID GetID(); 47 UUID GetID();
48
49 /// <summary>
50 /// Bitfield indicating which strings should be processed as regex.
51 /// 1 corresponds to IWorldCommListenerInfo::GetName()
52 /// 2 corresponds to IWorldCommListenerInfo::GetMessage()
53 /// </summary>
54 int RegexBitfield { get; }
48 } 55 }
49 56
50 public interface IWorldComm 57 public interface IWorldComm
@@ -60,7 +67,7 @@ namespace OpenSim.Region.Framework.Interfaces
60 /// the script during 'peek' time. Parameter hostID is needed to 67 /// the script during 'peek' time. Parameter hostID is needed to
61 /// determine the position of the script. 68 /// determine the position of the script.
62 /// </summary> 69 /// </summary>
63 /// <param name="localID">localID of the script engine</param> 70 /// <param name="LocalID">localID of the script engine</param>
64 /// <param name="itemID">UUID of the script engine</param> 71 /// <param name="itemID">UUID of the script engine</param>
65 /// <param name="hostID">UUID of the SceneObjectPart</param> 72 /// <param name="hostID">UUID of the SceneObjectPart</param>
66 /// <param name="channel">channel to listen on</param> 73 /// <param name="channel">channel to listen on</param>
@@ -70,6 +77,23 @@ namespace OpenSim.Region.Framework.Interfaces
70 /// <returns>number of the scripts handle</returns> 77 /// <returns>number of the scripts handle</returns>
71 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); 78 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
72 79
80 /// <summary>
81 /// Create a listen event callback with the specified filters.
82 /// The parameters localID,itemID are needed to uniquely identify
83 /// the script during 'peek' time. Parameter hostID is needed to
84 /// determine the position of the script.
85 /// </summary>
86 /// <param name="LocalID">localID of the script engine</param>
87 /// <param name="itemID">UUID of the script engine</param>
88 /// <param name="hostID">UUID of the SceneObjectPart</param>
89 /// <param name="channel">channel to listen on</param>
90 /// <param name="name">name to filter on</param>
91 /// <param name="id">key to filter on (user given, could be totally faked)</param>
92 /// <param name="msg">msg to filter on</param>
93 /// <param name="regexBitfield">Bitfield indicating which strings should be processed as regex.</param>
94 /// <returns>number of the scripts handle</returns>
95 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg, int regexBitfield);
96
73 /// <summary> 97 /// <summary>
74 /// This method scans over the objects which registered an interest in listen callbacks. 98 /// This method scans over the objects which registered an interest in listen callbacks.
75 /// For everyone it finds, it checks if it fits the given filter. If it does, then 99 /// For everyone it finds, it checks if it fits the given filter. If it does, then