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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandChannel.cs25
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs5
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs3
4 files changed, 25 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2c906a2..89a45da 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -185,19 +185,11 @@ namespace OpenSim.Region.Framework.Interfaces
185 List<UUID> GetInventoryList(); 185 List<UUID> GetInventoryList();
186 186
187 /// <summary> 187 /// <summary>
188 /// Get the names of the assemblies associated with scripts in this inventory.
189 /// </summary>
190 /// <returns></returns>
191 string[] GetScriptAssemblies();
192
193 /// <summary>
194 /// Get the xml representing the saved states of scripts in this inventory. 188 /// Get the xml representing the saved states of scripts in this inventory.
195 /// </summary> 189 /// </summary>
196 /// <returns> 190 /// <returns>
197 /// A <see cref="Dictionary`2"/> 191 /// A <see cref="Dictionary`2"/>
198 /// </returns> 192 /// </returns>
199 Dictionary<UUID, string> GetScriptStates(); 193 Dictionary<UUID, string> GetScriptStates();
200
201 bool CanBeDeleted();
202 } 194 }
203} 195}
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
index 74f404f..6fe6118 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
@@ -33,26 +33,41 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface ILandChannel 34 public interface ILandChannel
35 { 35 {
36 List<ILandObject> ParcelsNearPoint(Vector3 position); 36 /// <summary>
37 /// Get all parcels
38 /// </summary>
39 /// <returns></returns>
37 List<ILandObject> AllParcels(); 40 List<ILandObject> AllParcels();
38 41
39 /// <summary> 42 /// <summary>
40 /// Get the land object at the specified point 43 /// Get the parcel at the specified point
41 /// </summary> 44 /// </summary>
42 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 45 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
43 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 46 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
44 /// <returns>Land object at the point supplied</returns> 47 /// <returns>Land object at the point supplied</returns>
45 ILandObject GetLandObject(int x, int y); 48 ILandObject GetLandObject(int x, int y);
46 49
47 ILandObject GetLandObject(int localID);
48
49 /// <summary> 50 /// <summary>
50 /// Get the land object at the specified point 51 /// Get the parcel at the specified point
51 /// </summary> 52 /// </summary>
52 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 53 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
53 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 54 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
54 /// <returns>Land object at the point supplied</returns> 55 /// <returns>Land object at the point supplied</returns>
55 ILandObject GetLandObject(float x, float y); 56 ILandObject GetLandObject(float x, float y);
57
58 /// <summary>
59 /// Get the parcels near the specified point
60 /// </summary>
61 /// <param name="position"></param>
62 /// <returns></returns>
63 List<ILandObject> ParcelsNearPoint(Vector3 position);
64
65 /// <summary>
66 /// Get the parcel given the land's local id.
67 /// </summary>
68 /// <param name="localID"></param>
69 /// <returns></returns>
70 ILandObject GetLandObject(int localID);
56 71
57 bool IsLandPrimCountTainted(); 72 bool IsLandPrimCountTainted();
58 bool IsForcefulBansAllowed(); 73 bool IsForcefulBansAllowed();
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 9ad2036..1a8babc 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -34,7 +34,10 @@ namespace OpenSim.Region.Framework.Interfaces
34 /// Interface to region archive functionality 34 /// Interface to region archive functionality
35 /// </summary> 35 /// </summary>
36 public interface IRegionArchiverModule 36 public interface IRegionArchiverModule
37 { 37 {
38 void HandleLoadOarConsoleCommand(string module, string[] cmdparams);
39 void HandleSaveOarConsoleCommand(string module, string[] cmdparams);
40
38 /// <summary> 41 /// <summary>
39 /// Archive the region to the given path 42 /// Archive the region to the given path
40 /// </summary> 43 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 10835b9..f11e571 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -34,9 +34,8 @@ namespace OpenSim.Region.Framework.Interfaces
34 { 34 {
35 string ScriptEngineName { get; } 35 string ScriptEngineName { get; }
36 36
37 string GetAssemblyName(UUID itemID);
38 string GetXMLState(UUID itemID); 37 string GetXMLState(UUID itemID);
39 bool CanBeDeleted(UUID itemID); 38 void SetXMLState(UUID itemID, string xml);
40 39
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 40 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 41 bool PostObjectEvent(UUID itemID, string name, Object[] args);