diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IScriptModule.cs | 2 |
2 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 0516cb1..70ea7cf 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -44,10 +44,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
44 | void RezAttachments(IScenePresence sp); | 44 | void RezAttachments(IScenePresence sp); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | /// Save the attachments that have change on this presence. | 47 | /// Derez the attachements for a scene presence that is closing. |
48 | /// </summary> | 48 | /// </summary> |
49 | /// <param name="sp"></param> | 49 | /// <remarks> |
50 | void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted); | 50 | /// Attachment changes are saved. |
51 | /// </remarks> | ||
52 | /// <param name="sp">The presence closing</param> | ||
53 | /// <param name="saveChanged">Save changed attachments.</param> | ||
54 | /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> | ||
55 | void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted); | ||
51 | 56 | ||
52 | /// <summary> | 57 | /// <summary> |
53 | /// Delete all the presence's attachments from the scene | 58 | /// Delete all the presence's attachments from the scene |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 143af48..42dbedc 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -77,6 +77,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
77 | /// <param name="itemID">The item ID of the script.</param> | 77 | /// <param name="itemID">The item ID of the script.</param> |
78 | bool GetScriptState(UUID itemID); | 78 | bool GetScriptState(UUID itemID); |
79 | 79 | ||
80 | void SetRunEnable(UUID instanceID, bool enable); | ||
81 | |||
80 | void SaveAllState(); | 82 | void SaveAllState(); |
81 | 83 | ||
82 | /// <summary> | 84 | /// <summary> |