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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs11
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs2
2 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 0516cb1..70ea7cf 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -44,10 +44,15 @@ namespace OpenSim.Region.Framework.Interfaces
44 void RezAttachments(IScenePresence sp); 44 void RezAttachments(IScenePresence sp);
45 45
46 /// <summary> 46 /// <summary>
47 /// Save the attachments that have change on this presence. 47 /// Derez the attachements for a scene presence that is closing.
48 /// </summary> 48 /// </summary>
49 /// <param name="sp"></param> 49 /// <remarks>
50 void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted); 50 /// Attachment changes are saved.
51 /// </remarks>
52 /// <param name="sp">The presence closing</param>
53 /// <param name="saveChanged">Save changed attachments.</param>
54 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
55 void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted);
51 56
52 /// <summary> 57 /// <summary>
53 /// Delete all the presence's attachments from the scene 58 /// Delete all the presence's attachments from the scene
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 143af48..42dbedc 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -77,6 +77,8 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// <param name="itemID">The item ID of the script.</param> 77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID); 78 bool GetScriptState(UUID itemID);
79 79
80 void SetRunEnable(UUID instanceID, bool enable);
81
80 void SaveAllState(); 82 void SaveAllState();
81 83
82 /// <summary> 84 /// <summary>