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-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs26
1 files changed, 8 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 1c00b6c..99bc87d 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -102,16 +102,11 @@ namespace OpenSim.Region.Framework.Interfaces
102 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. 102 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
103 /// 103 ///
104 /// <param name="loadPath"></param> 104 /// <param name="loadPath"></param>
105 /// <param name="merge">
106 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
107 /// settings in the archive will be ignored.
108 /// </param>
109 /// <param name="skipAssets">
110 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
111 /// assets are already known to be present in the grid's asset service.
112 /// </param>
113 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 105 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
114 void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId); 106 /// <param name="options">
107 /// Dictionary of options.
108 /// </param>
109 void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options);
115 110
116 /// <summary> 111 /// <summary>
117 /// Dearchive a region from a stream. This replaces the existing scene. 112 /// Dearchive a region from a stream. This replaces the existing scene.
@@ -129,15 +124,10 @@ namespace OpenSim.Region.Framework.Interfaces
129 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. 124 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
130 /// 125 ///
131 /// <param name="loadStream"></param> 126 /// <param name="loadStream"></param>
132 /// <param name="merge">
133 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
134 /// settings in the archive will be ignored.
135 /// </param>
136 /// <param name="skipAssets">
137 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
138 /// assets are already known to be present in the grid's asset service.
139 /// </param
140 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 127 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
141 void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Vector3 displacement, Guid requestId); 128 /// <param name="options">
129 /// Dictionary of options.
130 /// </param>
131 void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string,object> options);
142 } 132 }
143} 133}