diff options
Diffstat (limited to '')
5 files changed, 86 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 59c26e7..d1b7dc1 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -89,18 +89,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
89 | ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | 89 | ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); |
90 | 90 | ||
91 | /// <summary> | 91 | /// <summary> |
92 | /// Rez an attachment from user inventory | 92 | /// Rez an attachment from user inventory and change inventory status to match. |
93 | /// </summary> | 93 | /// </summary> |
94 | /// <param name="remoteClient"></param> | 94 | /// <param name="sp"></param> |
95 | /// <param name="itemID"></param> | 95 | /// <param name="itemID"></param> |
96 | /// <param name="AttachmentPt"></param> | 96 | /// <param name="AttachmentPt"></param> |
97 | /// <param name="updateinventoryStatus"> | 97 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
98 | /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not. | 98 | ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt); |
99 | /// False is required so that we don't attempt to update information when a user enters a scene with the | ||
100 | /// attachment already correctly set up in inventory. | ||
101 | /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> | ||
102 | ISceneEntity RezSingleAttachmentFromInventory( | ||
103 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | ||
104 | 99 | ||
105 | // Same as above, but also load script states from a separate doc | 100 | // Same as above, but also load script states from a separate doc |
106 | ISceneEntity RezSingleAttachmentFromInventory( | 101 | ISceneEntity RezSingleAttachmentFromInventory( |
@@ -146,13 +141,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
146 | /// </param> | 141 | /// </param> |
147 | void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient); | 142 | void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient); |
148 | 143 | ||
149 | /// <summary> | 144 | /// Update the position of an attachment. |
150 | /// Update the user inventory with a changed attachment | ||
151 | /// </summary> | 145 | /// </summary> |
152 | /// <param name="remoteClient"></param> | 146 | /// <param name="sog"></param> |
153 | /// <param name="grp"></param> | 147 | /// <param name="pos"></param> |
154 | /// <param name="itemID"></param> | 148 | void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos); |
155 | /// <param name="agentID"></param> | ||
156 | void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID); | ||
157 | } | 149 | } |
158 | } | 150 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IPermissionsModule.cs b/OpenSim/Region/Framework/Interfaces/IPermissionsModule.cs new file mode 100644 index 0000000..1ed978b --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IPermissionsModule.cs | |||
@@ -0,0 +1,54 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Region.Framework.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | /// <value> | ||
34 | /// Which set of permissions a user has. | ||
35 | /// </value> | ||
36 | public enum PermissionClass | ||
37 | { | ||
38 | Owner, | ||
39 | Group, | ||
40 | Everyone | ||
41 | }; | ||
42 | |||
43 | public interface IPermissionsModule | ||
44 | { | ||
45 | |||
46 | /// <summary> | ||
47 | /// Returns the type of permissions that the user has over an object. | ||
48 | /// </summary> | ||
49 | /// <param name="user">The user</param> | ||
50 | /// <param name="obj">The object</param> | ||
51 | /// <returns>The type of permissions the user has over the object</returns> | ||
52 | PermissionClass GetPermissionClass(UUID user, SceneObjectPart obj); | ||
53 | } | ||
54 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index 8913133..ff39283 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -61,6 +61,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
61 | AvatarAppearance Appearance { get; set; } | 61 | AvatarAppearance Appearance { get; set; } |
62 | 62 | ||
63 | /// <summary> | 63 | /// <summary> |
64 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// All add and remove attachment operations must synchronize on this for the lifetime of their operations. | ||
68 | /// </remarks> | ||
69 | Object AttachmentsSyncLock { get; } | ||
70 | |||
71 | /// <summary> | ||
64 | /// The scene objects attached to this avatar. | 72 | /// The scene objects attached to this avatar. |
65 | /// </summary> | 73 | /// </summary> |
66 | /// <returns> | 74 | /// <returns> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs index 2397f22..e715e70 100644 --- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs +++ b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | |||
@@ -30,12 +30,21 @@ using OpenSim.Region.Framework.Scenes; | |||
30 | 30 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
32 | { | 32 | { |
33 | /// <summary> | ||
34 | /// Sends scheduled updates to it's associated ScenePresence. | ||
35 | /// </summary> | ||
33 | public interface ISceneViewer | 36 | public interface ISceneViewer |
34 | { | 37 | { |
35 | void Reset(); | 38 | // void Reset(); |
36 | void Close(); | 39 | void Close(); |
40 | |||
41 | /// <summary> | ||
42 | /// Add the part to the queue of parts for which we need to send an update to the client | ||
43 | /// </summary> | ||
44 | /// <param name="part"></param> | ||
37 | void QueuePartForUpdate(SceneObjectPart part); | 45 | void QueuePartForUpdate(SceneObjectPart part); |
46 | |||
38 | void SendPrimUpdates(); | 47 | void SendPrimUpdates(); |
39 | int GetPendingObjectsCount(); | 48 | int GetPendingObjectsCount(); |
40 | } | 49 | } |
41 | } | 50 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 641e226..7dde586 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -54,5 +54,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
54 | bool HasScript(UUID itemID, out bool running); | 54 | bool HasScript(UUID itemID, out bool running); |
55 | 55 | ||
56 | void SaveAllState(); | 56 | void SaveAllState(); |
57 | |||
58 | /// <summary> | ||
59 | /// Starts the processing threads. | ||
60 | /// </summary> | ||
61 | void StartProcessing(); | ||
57 | } | 62 | } |
58 | } | 63 | } |