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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs15
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs2
2 files changed, 10 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index b3576c5..6cc64c6 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -113,15 +113,18 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// <summary> 113 /// <summary>
114 /// Update the user inventory to show a detach. 114 /// Update the user inventory to show a detach.
115 /// </summary> 115 /// </summary>
116 /// <param name="itemID"> 116 /// <param name="itemID">/param>
117 /// A <see cref="UUID"/> 117 /// <param name="remoteClient"></param>
118 /// </param>
119 /// <param name="remoteClient">
120 /// A <see cref="IClientAPI"/>
121 /// </param>
122 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); 118 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
123 119
124 /// <summary> 120 /// <summary>
121 /// Update the position of an attachment.
122 /// </summary>
123 /// <param name="sog"></param>
124 /// <param name="pos"></param>
125 void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos);
126
127 /// <summary>
125 /// Update the user inventory with a changed attachment 128 /// Update the user inventory with a changed attachment
126 /// </summary> 129 /// </summary>
127 /// <param name="remoteClient"> 130 /// <param name="remoteClient">
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index 084184f..585eb00 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces
57 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); 57 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
58 List<UUID> CreateAccessListArrayByFlag(AccessList flag); 58 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
59 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 59 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
60 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 60 void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
61 void UpdateLandBitmapByteArray(); 61 void UpdateLandBitmapByteArray();
62 void SetLandBitmapFromByteArray(); 62 void SetLandBitmapFromByteArray();
63 bool[,] GetLandBitmap(); 63 bool[,] GetLandBitmap();