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-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainModule.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index ff18519..472e5a5d 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -28,11 +28,8 @@ using System.IO;
28 28
29using OpenSim.Framework; 29using OpenSim.Framework;
30 30
31<<<<<<< HEAD
32=======
33using System.IO; 31using System.IO;
34using OpenSim.Framework; 32using OpenSim.Framework;
35>>>>>>> avn/ubitvar
36using OpenMetaverse; 33using OpenMetaverse;
37 34
38namespace OpenSim.Region.Framework.Interfaces 35namespace OpenSim.Region.Framework.Interfaces
@@ -56,12 +53,6 @@ namespace OpenSim.Region.Framework.Interfaces
56 void PushTerrain(IClientAPI pClient); 53 void PushTerrain(IClientAPI pClient);
57 54
58 /// <summary> 55 /// <summary>
59 /// When a client initially connects, all the terrain must be pushed to the viewer.
60 /// This call causes all the terrain patches to be sent to the client.
61 /// </summary>
62 void PushTerrain(IClientAPI pClient);
63
64 /// <summary>
65 /// Load a terrain from a stream. 56 /// Load a terrain from a stream.
66 /// </summary> 57 /// </summary>
67 /// <param name="filename"> 58 /// <param name="filename">
@@ -69,7 +60,6 @@ namespace OpenSim.Region.Framework.Interfaces
69 /// </param> 60 /// </param>
70 /// <param name="stream"></param> 61 /// <param name="stream"></param>
71 void LoadFromStream(string filename, Stream stream); 62 void LoadFromStream(string filename, Stream stream);
72 void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream);
73 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); 63 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
74 void LoadFromStream(string filename, Vector3 displacement, 64 void LoadFromStream(string filename, Vector3 displacement,
75 float radianRotation, Vector2 rotationDisplacement, Stream stream); 65 float radianRotation, Vector2 rotationDisplacement, Stream stream);