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-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 8536db0..19ba787 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
45 /// Dispose the database 45 /// Dispose the database
46 /// </summary> 46 /// </summary>
47 void Dispose(); 47 void Dispose();
48 48
49 /// <summary> 49 /// <summary>
50 /// Stores all object's details apart from inventory 50 /// Stores all object's details apart from inventory
51 /// </summary> 51 /// </summary>
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Interfaces
91 91
92 // Legacy version kept for downward compabibility 92 // Legacy version kept for downward compabibility
93 void StoreTerrain(double[,] terrain, UUID regionID); 93 void StoreTerrain(double[,] terrain, UUID regionID);
94 94
95 /// <summary> 95 /// <summary>
96 /// Load terrain from region storage 96 /// Load terrain from region storage
97 /// </summary> 97 /// </summary>
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Framework.Interfaces
107 double[,] LoadTerrain(UUID regionID); 107 double[,] LoadTerrain(UUID regionID);
108 108
109 void StoreLandObject(ILandObject Parcel); 109 void StoreLandObject(ILandObject Parcel);
110 110
111 /// <summary> 111 /// <summary>
112 /// <list type="bullet"> 112 /// <list type="bullet">
113 /// <item>delete from land where UUID=globalID</item> 113 /// <item>delete from land where UUID=globalID</item>
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// </summary> 116 /// </summary>
117 /// <param name="globalID"></param> 117 /// <param name="globalID"></param>
118 void RemoveLandObject(UUID globalID); 118 void RemoveLandObject(UUID globalID);
119 119
120 List<LandData> LoadLandObjects(UUID regionUUID); 120 List<LandData> LoadLandObjects(UUID regionUUID);
121 121
122 void StoreRegionSettings(RegionSettings rs); 122 void StoreRegionSettings(RegionSettings rs);