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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ILandObject.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs72
1 files changed, 36 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index a4e90d2..c2b1292 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -37,49 +37,49 @@ namespace OpenSim.Region.Framework.Interfaces
37 37
38 public interface ILandObject 38 public interface ILandObject
39 { 39 {
40 int getParcelMaxPrimCount(ILandObject thisObject); 40 int GetParcelMaxPrimCount(ILandObject thisObject);
41 int getSimulatorMaxPrimCount(ILandObject thisObject); 41 int GetSimulatorMaxPrimCount(ILandObject thisObject);
42 42
43 LandData landData { get; set; } 43 LandData LandData { get; set; }
44 bool[,] landBitmap { get; set; } 44 bool[,] LandBitmap { get; set; }
45 UUID regionUUID { get; } 45 UUID RegionUUID { get; }
46 bool containsPoint(int x, int y); 46 bool ContainsPoint(int x, int y);
47 ILandObject Copy(); 47 ILandObject Copy();
48 48
49 void sendLandUpdateToAvatarsOverMe(); 49 void SendLandUpdateToAvatarsOverMe();
50 50
51 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); 51 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
52 void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); 52 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
53 bool isEitherBannedOrRestricted(UUID avatar); 53 bool IsEitherBannedOrRestricted(UUID avatar);
54 bool isBannedFromLand(UUID avatar); 54 bool IsBannedFromLand(UUID avatar);
55 bool isRestrictedFromLand(UUID avatar); 55 bool IsRestrictedFromLand(UUID avatar);
56 void sendLandUpdateToClient(IClientAPI remote_client); 56 void SendLandUpdateToClient(IClientAPI remote_client);
57 List<UUID> createAccessListArrayByFlag(AccessList flag); 57 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
58 void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 58 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
59 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 59 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
60 void updateLandBitmapByteArray(); 60 void UpdateLandBitmapByteArray();
61 void setLandBitmapFromByteArray(); 61 void SetLandBitmapFromByteArray();
62 bool[,] getLandBitmap(); 62 bool[,] GetLandBitmap();
63 void forceUpdateLandInfo(); 63 void ForceUpdateLandInfo();
64 void setLandBitmap(bool[,] bitmap); 64 void SetLandBitmap(bool[,] bitmap);
65 65
66 bool[,] basicFullRegionLandBitmap(); 66 bool[,] BasicFullRegionLandBitmap();
67 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); 67 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
68 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); 68 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
69 bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); 69 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
70 void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); 70 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
71 void sendLandObjectOwners(IClientAPI remote_client); 71 void SendLandObjectOwners(IClientAPI remote_client);
72 void returnObject(SceneObjectGroup obj); 72 void ReturnObject(SceneObjectGroup obj);
73 void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); 73 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
74 void resetLandPrimCounts(); 74 void ResetLandPrimCounts();
75 void addPrimToCount(SceneObjectGroup obj); 75 void AddPrimToCount(SceneObjectGroup obj);
76 void removePrimFromCount(SceneObjectGroup obj); 76 void RemovePrimFromCount(SceneObjectGroup obj);
77 void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 77 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
78 78
79 void deedToGroup(UUID groupID); 79 void DeedToGroup(UUID groupID);
80 80
81 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); 81 void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
82 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); 82 void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
83 83
84 /// <summary> 84 /// <summary>
85 /// Set the media url for this land parcel 85 /// Set the media url for this land parcel