diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index d172780..9585082 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
83 | /// </summary> | 83 | /// </summary> |
84 | /// <param name='id'>The agent ID</para></param> | 84 | /// <param name='id'>The agent ID</para></param> |
85 | /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> | 85 | /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> |
86 | bool IsInTransit(UUID id); | 86 | bool IsInTransit(UUID id); |
87 | 87 | ||
88 | bool Cross(ScenePresence agent, bool isFlying); | 88 | bool Cross(ScenePresence agent, bool isFlying); |
89 | 89 | ||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
95 | 95 | ||
96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, | 96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, |
97 | out Vector3 newpos, out string reason); | 97 | out Vector3 newpos, out string reason); |
98 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); | 98 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); |
99 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason); | 99 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason); |
100 | 100 | ||
101 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts); | 101 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts); |