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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index d172780..9585082 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
83 /// </summary> 83 /// </summary>
84 /// <param name='id'>The agent ID</para></param> 84 /// <param name='id'>The agent ID</para></param>
85 /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> 85 /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
86 bool IsInTransit(UUID id); 86 bool IsInTransit(UUID id);
87 87
88 bool Cross(ScenePresence agent, bool isFlying); 88 bool Cross(ScenePresence agent, bool isFlying);
89 89
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
95 95
96 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, 96 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx,
97 out Vector3 newpos, out string reason); 97 out Vector3 newpos, out string reason);
98 GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); 98 GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
99 bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason); 99 bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason);
100 100
101 bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts); 101 bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts);