diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 50448b4..80f8244 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -93,15 +93,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
93 | 93 | ||
94 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 94 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
95 | 95 | ||
96 | <<<<<<< HEAD | ||
97 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, | ||
98 | out Vector3 newpos, out string reason); | ||
99 | |||
100 | ======= | ||
101 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); | 96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); |
102 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); | 97 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); |
103 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); | 98 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); |
104 | >>>>>>> avn/ubitvar | ||
105 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 99 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
106 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent); | 100 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent); |
107 | 101 | ||