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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs22
1 files changed, 21 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..8732ec0 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -174,7 +174,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 174 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 175 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 176 List<TaskInventoryItem> GetInventoryItems(string name);
177 177
178 /// <summary>
179 /// Get inventory items by type.
180 /// </summary>
181 /// <param type="name"></param>
182 /// <returns>
183 /// A list of inventory items of that type.
184 /// If no inventory items of that type then an empty list is returned.
185 /// </returns>
186 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
187
178 /// <summary> 188 /// <summary>
179 /// Get the scene object referenced by an inventory item. 189 /// Get the scene object referenced by an inventory item.
180 /// </summary> 190 /// </summary>
@@ -228,6 +238,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 238 bool ContainsScripts();
229 239
230 /// <summary> 240 /// <summary>
241 /// Returns the count of scripts contained
242 /// </summary></returns>
243 int ScriptCount();
244
245 /// <summary>
246 /// Returns the count of running scripts contained
247 /// </summary></returns>
248 int RunningScriptCount();
249
250 /// <summary>
231 /// Get the uuids of all items in this inventory 251 /// Get the uuids of all items in this inventory
232 /// </summary> 252 /// </summary>
233 /// <returns></returns> 253 /// <returns></returns>