diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 8028d87..eba881f 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -236,15 +236,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
236 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); | 236 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); |
237 | 237 | ||
238 | /// <summary> | 238 | /// <summary> |
239 | /// Get the scene object referenced by an inventory item. | 239 | /// Get the scene object(s) referenced by an inventory item. |
240 | /// </summary> | 240 | /// </summary> |
241 | /// | 241 | /// |
242 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have | 242 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have |
243 | /// been adjusted to reflect the part and item from which it originates. | 243 | /// been adjusted to reflect the part and item from which it originates. |
244 | /// | 244 | /// |
245 | /// <param name="item"></param> | 245 | /// <param name="item">Inventory item</param> |
246 | /// <returns>The scene object. Null if the scene object asset couldn't be found</returns> | 246 | /// <param name="objlist">The scene objects</param> |
247 | SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item); | 247 | /// <param name="veclist">Relative offsets for each object</param> |
248 | /// <returns>true = success, false = the scene object asset couldn't be found</returns> | ||
249 | bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist); | ||
248 | 250 | ||
249 | /// <summary> | 251 | /// <summary> |
250 | /// Update an existing inventory item. | 252 | /// Update an existing inventory item. |