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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs35
1 files changed, 34 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..c605fc1 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -166,6 +166,19 @@ namespace OpenSim.Region.Framework.Interfaces
166 List<TaskInventoryItem> GetInventoryItems(); 166 List<TaskInventoryItem> GetInventoryItems();
167 167
168 /// <summary> 168 /// <summary>
169 /// Gets an inventory item by name
170 /// </summary>
171 /// <remarks>
172 /// This method returns the first inventory item that matches the given name. In SL this is all you need
173 /// since each item in a prim inventory must have a unique name.
174 /// </remarks>
175 /// <param name='name'></param>
176 /// <returns>
177 /// The inventory item. Null if no such item was found.
178 /// </returns>
179 TaskInventoryItem GetInventoryItem(string name);
180
181 /// <summary>
169 /// Get inventory items by name. 182 /// Get inventory items by name.
170 /// </summary> 183 /// </summary>
171 /// <param name="name"></param> 184 /// <param name="name"></param>
@@ -174,7 +187,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 187 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 188 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 189 List<TaskInventoryItem> GetInventoryItems(string name);
177 190
191 /// <summary>
192 /// Get inventory items by type.
193 /// </summary>
194 /// <param type="name"></param>
195 /// <returns>
196 /// A list of inventory items of that type.
197 /// If no inventory items of that type then an empty list is returned.
198 /// </returns>
199 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
200
178 /// <summary> 201 /// <summary>
179 /// Get the scene object referenced by an inventory item. 202 /// Get the scene object referenced by an inventory item.
180 /// </summary> 203 /// </summary>
@@ -228,6 +251,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 251 bool ContainsScripts();
229 252
230 /// <summary> 253 /// <summary>
254 /// Returns the count of scripts contained
255 /// </summary></returns>
256 int ScriptCount();
257
258 /// <summary>
259 /// Returns the count of running scripts contained
260 /// </summary></returns>
261 int RunningScriptCount();
262
263 /// <summary>
231 /// Get the uuids of all items in this inventory 264 /// Get the uuids of all items in this inventory
232 /// </summary> 265 /// </summary>
233 /// <returns></returns> 266 /// <returns></returns>