diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 67395fa..fa9bf19 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -71,13 +71,18 @@ namespace OpenSim.Region.Framework.Interfaces | |||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Start all the scripts contained in this entity's inventory | 72 | /// Start all the scripts contained in this entity's inventory |
73 | /// </summary> | 73 | /// </summary> |
74 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); | 74 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); |
75 | |||
75 | ArrayList GetScriptErrors(UUID itemID); | 76 | ArrayList GetScriptErrors(UUID itemID); |
76 | 77 | ||
77 | /// <summary> | 78 | /// <summary> |
78 | /// Stop all the scripts in this entity. | 79 | /// Stop all the scripts in this entity. |
79 | /// </summary> | 80 | /// </summary> |
80 | void RemoveScriptInstances(); | 81 | /// <param name="sceneObjectBeingDeleted"> |
82 | /// Should be true if these scripts are being removed because the scene | ||
83 | /// object is being deleted. This will prevent spurious updates to the client. | ||
84 | /// </param> | ||
85 | void RemoveScriptInstances(bool sceneObjectBeingDeleted); | ||
81 | 86 | ||
82 | /// <summary> | 87 | /// <summary> |
83 | /// Start a script which is in this entity's inventory. | 88 | /// Start a script which is in this entity's inventory. |
@@ -103,7 +108,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | /// Stop a script which is in this prim's inventory. | 108 | /// Stop a script which is in this prim's inventory. |
104 | /// </summary> | 109 | /// </summary> |
105 | /// <param name="itemId"></param> | 110 | /// <param name="itemId"></param> |
106 | void RemoveScriptInstance(UUID itemId); | 111 | /// <param name="sceneObjectBeingDeleted"> |
112 | /// Should be true if these scripts are being removed because the scene | ||
113 | /// object is being deleted. This will prevent spurious updates to the client. | ||
114 | /// </param> | ||
115 | void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted); | ||
107 | 116 | ||
108 | /// <summary> | 117 | /// <summary> |
109 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative | 118 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative |
@@ -135,6 +144,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | TaskInventoryItem GetInventoryItem(UUID itemId); | 144 | TaskInventoryItem GetInventoryItem(UUID itemId); |
136 | 145 | ||
137 | /// <summary> | 146 | /// <summary> |
147 | /// Get inventory items by name. | ||
148 | /// </summary> | ||
149 | /// <param name="name"></param> | ||
150 | /// <returns> | ||
151 | /// A list of inventory items with that name. | ||
152 | /// If no inventory item has that name then an empty list is returned. | ||
153 | /// </returns> | ||
154 | IList<TaskInventoryItem> GetInventoryItems(string name); | ||
155 | |||
156 | /// <summary> | ||
138 | /// Update an existing inventory item. | 157 | /// Update an existing inventory item. |
139 | /// </summary> | 158 | /// </summary> |
140 | /// <param name="item">The updated item. An item with the same id must already exist | 159 | /// <param name="item">The updated item. An item with the same id must already exist |