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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index eeb5102..fa9bf19 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -71,7 +71,8 @@ namespace OpenSim.Region.Framework.Interfaces
71 /// <summary> 71 /// <summary>
72 /// Start all the scripts contained in this entity's inventory 72 /// Start all the scripts contained in this entity's inventory
73 /// </summary> 73 /// </summary>
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75
75 ArrayList GetScriptErrors(UUID itemID); 76 ArrayList GetScriptErrors(UUID itemID);
76 77
77 /// <summary> 78 /// <summary>
@@ -143,6 +144,16 @@ namespace OpenSim.Region.Framework.Interfaces
143 TaskInventoryItem GetInventoryItem(UUID itemId); 144 TaskInventoryItem GetInventoryItem(UUID itemId);
144 145
145 /// <summary> 146 /// <summary>
147 /// Get inventory items by name.
148 /// </summary>
149 /// <param name="name"></param>
150 /// <returns>
151 /// A list of inventory items with that name.
152 /// If no inventory item has that name then an empty list is returned.
153 /// </returns>
154 IList<TaskInventoryItem> GetInventoryItems(string name);
155
156 /// <summary>
146 /// Update an existing inventory item. 157 /// Update an existing inventory item.
147 /// </summary> 158 /// </summary>
148 /// <param name="item">The updated item. An item with the same id must already exist 159 /// <param name="item">The updated item. An item with the same id must already exist