diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 4274cbe..8028d87 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -152,6 +152,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
152 | void StopScriptInstance(UUID itemId); | 152 | void StopScriptInstance(UUID itemId); |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Try to get the script running status. | ||
156 | /// </summary> | ||
157 | /// <returns> | ||
158 | /// Returns true if a script for the item was found in one of the simulator's script engines. In this case, | ||
159 | /// the running parameter will reflect the running status. | ||
160 | /// Returns false if the item could not be found, if the item is not a script or if a script instance for the | ||
161 | /// item was not found in any of the script engines. In this case, running status is irrelevant. | ||
162 | /// </returns> | ||
163 | /// <param name='itemId'></param> | ||
164 | /// <param name='running'></param> | ||
165 | bool TryGetScriptInstanceRunning(UUID itemId, out bool running); | ||
166 | |||
167 | /// <summary> | ||
155 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative | 168 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative |
156 | /// name is chosen. | 169 | /// name is chosen. |
157 | /// </summary> | 170 | /// </summary> |
@@ -270,17 +283,25 @@ namespace OpenSim.Region.Framework.Interfaces | |||
270 | void ApplyGodPermissions(uint perms); | 283 | void ApplyGodPermissions(uint perms); |
271 | 284 | ||
272 | /// <summary> | 285 | /// <summary> |
286 | /// Number of items in this inventory. | ||
287 | /// </summary> | ||
288 | int Count { get; } | ||
289 | |||
290 | /// <summary> | ||
273 | /// Returns true if this inventory contains any scripts | 291 | /// Returns true if this inventory contains any scripts |
274 | /// </summary></returns> | 292 | /// </summary></returns> |
275 | bool ContainsScripts(); | 293 | bool ContainsScripts(); |
276 | 294 | ||
277 | /// <summary> | 295 | /// <summary> |
278 | /// Returns the count of scripts contained | 296 | /// Number of scripts in this inventory. |
279 | /// </summary></returns> | 297 | /// </summary> |
298 | /// <remarks> | ||
299 | /// Includes both running and non running scripts. | ||
300 | /// </remarks> | ||
280 | int ScriptCount(); | 301 | int ScriptCount(); |
281 | 302 | ||
282 | /// <summary> | 303 | /// <summary> |
283 | /// Returns the count of running scripts contained | 304 | /// Number of running scripts in this inventory. |
284 | /// </summary></returns> | 305 | /// </summary></returns> |
285 | int RunningScriptCount(); | 306 | int RunningScriptCount(); |
286 | 307 | ||