diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index b85fd8b..0c4017e 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -36,8 +36,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | /// <summary> | 36 | /// <summary> |
37 | /// Interface to an entity's (SceneObjectPart's) inventory | 37 | /// Interface to an entity's (SceneObjectPart's) inventory |
38 | /// </summary> | 38 | /// </summary> |
39 | /// | 39 | /// |
40 | /// This is not a finished 1.0 candidate interface | 40 | /// This is not a finished 1.0 candidate interface |
41 | public interface IEntityInventory | 41 | public interface IEntityInventory |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
@@ -48,21 +48,21 @@ namespace OpenSim.Region.Framework.Interfaces | |||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Reset UUIDs for all the items in the prim's inventory. | 49 | /// Reset UUIDs for all the items in the prim's inventory. |
50 | /// </summary> | 50 | /// </summary> |
51 | /// | 51 | /// |
52 | /// This involves either generating | 52 | /// This involves either generating |
53 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | 53 | /// new ones or setting existing UUIDs to the correct parent UUIDs. |
54 | /// | 54 | /// |
55 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | 55 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. |
56 | /// | 56 | /// |
57 | /// <param name="linkNum">Link number for the part</param> | 57 | /// <param name="linkNum">Link number for the part</param> |
58 | void ResetInventoryIDs(); | 58 | void ResetInventoryIDs(); |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Reset parent object UUID for all the items in the prim's inventory. | 61 | /// Reset parent object UUID for all the items in the prim's inventory. |
62 | /// </summary> | 62 | /// </summary> |
63 | /// | 63 | /// |
64 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | 64 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. |
65 | /// | 65 | /// |
66 | /// <param name="linkNum">Link number for the part</param> | 66 | /// <param name="linkNum">Link number for the part</param> |
67 | void ResetObjectID(); | 67 | void ResetObjectID(); |
68 | 68 | ||
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
87 | /// <param name="stateSource"></param> | 87 | /// <param name="stateSource"></param> |
88 | /// <returns>Number of scripts started.</returns> | 88 | /// <returns>Number of scripts started.</returns> |
89 | int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); | 89 | int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); |
90 | 90 | ||
91 | ArrayList GetScriptErrors(UUID itemID); | 91 | ArrayList GetScriptErrors(UUID itemID); |
92 | void ResumeScripts(); | 92 | void ResumeScripts(); |
93 | 93 | ||
@@ -238,10 +238,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
238 | /// <summary> | 238 | /// <summary> |
239 | /// Get the scene object(s) referenced by an inventory item. | 239 | /// Get the scene object(s) referenced by an inventory item. |
240 | /// </summary> | 240 | /// </summary> |
241 | /// | 241 | /// |
242 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have | 242 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have |
243 | /// been adjusted to reflect the part and item from which it originates. | 243 | /// been adjusted to reflect the part and item from which it originates. |
244 | /// | 244 | /// |
245 | /// <param name="item">Inventory item</param> | 245 | /// <param name="item">Inventory item</param> |
246 | /// <param name="objlist">The scene objects</param> | 246 | /// <param name="objlist">The scene objects</param> |
247 | /// <param name="veclist">Relative offsets for each object</param> | 247 | /// <param name="veclist">Relative offsets for each object</param> |
@@ -312,7 +312,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
312 | /// </summary> | 312 | /// </summary> |
313 | /// <returns></returns> | 313 | /// <returns></returns> |
314 | List<UUID> GetInventoryList(); | 314 | List<UUID> GetInventoryList(); |
315 | 315 | ||
316 | /// <summary> | 316 | /// <summary> |
317 | /// Get the xml representing the saved states of scripts in this inventory. | 317 | /// Get the xml representing the saved states of scripts in this inventory. |
318 | /// </summary> | 318 | /// </summary> |