diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 150193d..9ffda51 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -234,15 +234,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
234 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); | 234 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); |
235 | 235 | ||
236 | /// <summary> | 236 | /// <summary> |
237 | /// Get the scene object referenced by an inventory item. | 237 | /// Get the scene object(s) referenced by an inventory item. |
238 | /// </summary> | 238 | /// </summary> |
239 | /// | 239 | /// |
240 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have | 240 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have |
241 | /// been adjusted to reflect the part and item from which it originates. | 241 | /// been adjusted to reflect the part and item from which it originates. |
242 | /// | 242 | /// |
243 | /// <param name="item"></param> | 243 | /// <param name="item">Inventory item</param> |
244 | /// <returns>The scene object. Null if the scene object asset couldn't be found</returns> | 244 | /// <param name="objlist">The scene objects</param> |
245 | SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item); | 245 | /// <param name="veclist">Relative offsets for each object</param> |
246 | /// <returns>true = success, false = the scene object asset couldn't be found</returns> | ||
247 | bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist); | ||
246 | 248 | ||
247 | /// <summary> | 249 | /// <summary> |
248 | /// Update an existing inventory item. | 250 | /// Update an existing inventory item. |