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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 9ffda51..b85fd8b 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -133,6 +133,8 @@ namespace OpenSim.Region.Framework.Interfaces
133 /// </returns> 133 /// </returns>
134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
135 135
136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
137
136 /// <summary> 138 /// <summary>
137 /// Stop and remove a script which is in this prim's inventory from the scene. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
138 /// </summary> 140 /// </summary>
@@ -244,7 +246,7 @@ namespace OpenSim.Region.Framework.Interfaces
244 /// <param name="objlist">The scene objects</param> 246 /// <param name="objlist">The scene objects</param>
245 /// <param name="veclist">Relative offsets for each object</param> 247 /// <param name="veclist">Relative offsets for each object</param>
246 /// <returns>true = success, false = the scene object asset couldn't be found</returns> 248 /// <returns>true = success, false = the scene object asset couldn't be found</returns>
247 bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist); 249 bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
248 250
249 /// <summary> 251 /// <summary>
250 /// Update an existing inventory item. 252 /// Update an existing inventory item.
@@ -318,5 +320,6 @@ namespace OpenSim.Region.Framework.Interfaces
318 /// A <see cref="Dictionary`2"/> 320 /// A <see cref="Dictionary`2"/>
319 /// </returns> 321 /// </returns>
320 Dictionary<UUID, string> GetScriptStates(); 322 Dictionary<UUID, string> GetScriptStates();
323 Dictionary<UUID, string> GetScriptStates(bool oldIDs);
321 } 324 }
322} 325}