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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IDialogModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IDialogModule.cs | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs new file mode 100644 index 0000000..4d35c1c --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | public interface IDialogModule | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Send a non-modal alert message to a particular user. This can | ||
37 | /// disappear from the user's view after a small interval. | ||
38 | /// </summary> | ||
39 | /// <param name="client"> | ||
40 | /// IClientAPI object representing the user. | ||
41 | /// </param> | ||
42 | /// <param name="message">Message text to send to the user.</param> | ||
43 | void SendAlertToUser(IClientAPI client, string message); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Send an alert message to a particular user. | ||
47 | /// </summary> | ||
48 | /// <param name="client"> | ||
49 | /// IClientAPI object representing the user. | ||
50 | /// </param> | ||
51 | /// <param name="message">Message text to send to the user.</param> | ||
52 | /// <param name="modal">Flag to control modality.</param> | ||
53 | void SendAlertToUser(IClientAPI client, string message, bool modal); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Send a non-modal alert message to a particular user. | ||
57 | /// </summary> | ||
58 | /// <param name="agentID">UUID of agent representing the user.</param> | ||
59 | /// <param name="message">Message text to send to the user.</param> | ||
60 | void SendAlertToUser(UUID agentID, string message); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Send an alert message to a particular user. | ||
64 | /// </summary> | ||
65 | /// <param name="agentID">UUID of agent representing the user.</param> | ||
66 | /// <param name="message">Message text to send to the user.</param> | ||
67 | /// <param name="modal">Flag to control modality.</param> | ||
68 | void SendAlertToUser(UUID agentID, string message, bool modal); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Send an alert message to a particular user. | ||
72 | /// </summary> | ||
73 | /// <param name="firstName">Account first name</param> | ||
74 | /// <param name="lastName">Account last name</param> | ||
75 | /// <param name="message">Message text to send to the user.</param> | ||
76 | /// <param name="modal">Flag to control modality.</param> | ||
77 | void SendAlertToUser(string firstName, string lastName, | ||
78 | string message, bool modal); | ||
79 | |||
80 | /// <summary> | ||
81 | /// Send an alert message to all users in the scene. | ||
82 | /// </summary> | ||
83 | /// <param name="message">Message text to send to all users.</param> | ||
84 | void SendGeneralAlert(string message); | ||
85 | |||
86 | /// <summary> | ||
87 | /// Send a dialog box to a particular user. | ||
88 | /// </summary> | ||
89 | /// <param name="avatarID"> | ||
90 | /// UUID of the avatar representing the user. | ||
91 | /// </param> | ||
92 | /// <param name="objectName"> | ||
93 | /// Name of the object sending the dialog. | ||
94 | /// </param> | ||
95 | /// <param name="objectID"> | ||
96 | /// UUID of the object sending the dialog. | ||
97 | /// </param> | ||
98 | /// <param name="ownerID"> | ||
99 | /// UUID of the user that owns the object. | ||
100 | /// </param> | ||
101 | /// <param name="message">Message text to send to the user.</param> | ||
102 | /// <param name="textureID"> | ||
103 | /// Texture UUID to pass along with the dialog. | ||
104 | /// </param> | ||
105 | /// <param name="ch"> | ||
106 | /// Channel on which the selected button text should be broadcast. | ||
107 | /// </param> | ||
108 | /// <param name="buttonlabels">Dialog button text.</param> | ||
109 | void SendDialogToUser(UUID avatarID, string objectName, UUID objectID, | ||
110 | UUID ownerID, string message, UUID textureID, int ch, | ||
111 | string[] buttonlabels); | ||
112 | |||
113 | /// <summary> | ||
114 | /// Send a url to a particular user. | ||
115 | /// </summary> | ||
116 | /// <param name="avatarID"> | ||
117 | /// UUID of the avatar representing the user. | ||
118 | /// </param> | ||
119 | /// <param name="objectName"> | ||
120 | /// Name of the object sending the dialog. | ||
121 | /// </param> | ||
122 | /// <param name="objectID"> | ||
123 | /// UUID of the object sending the dialog. | ||
124 | /// </param> | ||
125 | /// <param name="ownerID"> | ||
126 | /// UUID of the user that owns the object. | ||
127 | /// </param> | ||
128 | /// <param name="groupOwned"> | ||
129 | /// Flag indicating whether or not the object is group-owned. | ||
130 | /// </param> | ||
131 | /// <param name="message">Message text to send to the user.</param> | ||
132 | /// <param name="url">Url to send to the user.</param> | ||
133 | void SendUrlToUser(UUID avatarID, string objectName, UUID objectID, | ||
134 | UUID ownerID, bool groupOwned, string message, string url); | ||
135 | |||
136 | /// <summary> | ||
137 | /// Send a notification to all users in the scene. This notification | ||
138 | /// should remain around until the user explicitly dismisses it. | ||
139 | /// </summary> | ||
140 | /// <remarks> | ||
141 | /// On the Linden Labs Second Client (as of 1.21), this is a big blue | ||
142 | /// box message on the upper right of the screen. | ||
143 | /// </remarks> | ||
144 | /// <param name="fromAvatarID">The user sending the message</param> | ||
145 | /// <param name="fromAvatarName"> | ||
146 | /// The name of the user doing the sending | ||
147 | /// </param> | ||
148 | /// <param name="message">The message being sent to the user</param> | ||
149 | void SendNotificationToUsersInRegion(UUID fromAvatarID, | ||
150 | string fromAvatarName, string message); | ||
151 | |||
152 | /// <summary> | ||
153 | /// Send a textbox entry for the client to respond to | ||
154 | /// </summary> | ||
155 | /// <param name="avatarID"> | ||
156 | /// UUID of the avatar representing the user. | ||
157 | /// </param> | ||
158 | /// <param name="message">Message text to send to the user.</param> | ||
159 | /// <param name="chatChannel"> | ||
160 | /// Chat channel that the user's input should be broadcast on. | ||
161 | /// </param> | ||
162 | /// <param name="name">Name of the object sending the dialog.</param> | ||
163 | /// <param name="objectid"> | ||
164 | /// UUID of the object sending the dialog. | ||
165 | /// </param> | ||
166 | /// <param name="ownerid"> | ||
167 | /// UUID of the user that owns the object. | ||
168 | /// </param> | ||
169 | void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, | ||
170 | string name, UUID objectid, UUID ownerid); | ||
171 | } | ||
172 | } | ||