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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
index d0e5609..4dbddf4 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic;
28using OpenMetaverse; 29using OpenMetaverse;
29using OpenSim.Framework; 30using OpenSim.Framework;
30 31
@@ -32,6 +33,30 @@ namespace OpenSim.Region.Framework.Interfaces
32{ 33{
33 public interface IAvatarFactory 34 public interface IAvatarFactory
34 { 35 {
36 /// <summary>
37 /// Send the appearance of an avatar to others in the scene.
38 /// </summary>
39 /// <param name="agentId"></param>
40 /// <returns></returns>
41 bool SendAppearance(UUID agentId);
42
43 /// <summary>
44 /// Return the baked texture ids of the given agent.
45 /// </summary>
46 /// <param name="agentId"></param>
47 /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
48 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);
49
50 /// <summary>
51 /// Save the baked textures for the given agent permanently in the asset database.
52 /// </summary>
53 /// <remarks>
54 /// This is used to preserve apperance textures for NPCs
55 /// </remarks>
56 /// <param name="agentId"></param>
57 /// <returns>true if a valid agent was found, false otherwise</returns>
58 bool SaveBakedTextures(UUID agentId);
59
35 bool ValidateBakedTextureCache(IClientAPI client); 60 bool ValidateBakedTextureCache(IClientAPI client);
36 void QueueAppearanceSend(UUID agentid); 61 void QueueAppearanceSend(UUID agentid);
37 void QueueAppearanceSave(UUID agentid); 62 void QueueAppearanceSave(UUID agentid);