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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs new file mode 100644 index 0000000..958847b --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Xml; | ||
30 | using OpenMetaverse; | ||
31 | using OpenMetaverse.Packets; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.Framework.Interfaces | ||
36 | { | ||
37 | public interface IAttachmentsModule | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Attach an object to an avatar from the world. | ||
41 | /// </summary> | ||
42 | /// <param name="controllingClient"></param> | ||
43 | /// <param name="localID"></param> | ||
44 | /// <param name="attachPoint"></param> | ||
45 | /// <param name="rot"></param> | ||
46 | /// <param name="silent"></param> | ||
47 | void AttachObject( | ||
48 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Attach an object to an avatar. | ||
52 | /// </summary> | ||
53 | /// <param name="controllingClient"></param> | ||
54 | /// <param name="localID"></param> | ||
55 | /// <param name="attachPoint"></param> | ||
56 | /// <param name="rot"></param> | ||
57 | /// <param name="attachPos"></param> | ||
58 | /// <param name="silent"></param> | ||
59 | /// <returns>true if the object was successfully attached, false otherwise</returns> | ||
60 | bool AttachObject( | ||
61 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Rez an attachment from user inventory and change inventory status to match. | ||
65 | /// </summary> | ||
66 | /// <param name="remoteClient"></param> | ||
67 | /// <param name="itemID"></param> | ||
68 | /// <param name="AttachmentPt"></param> | ||
69 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | ||
70 | UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Rez an attachment from user inventory | ||
74 | /// </summary> | ||
75 | /// <param name="remoteClient"></param> | ||
76 | /// <param name="itemID"></param> | ||
77 | /// <param name="AttachmentPt"></param> | ||
78 | /// <param name="updateinventoryStatus"> | ||
79 | /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not. | ||
80 | /// False is required so that we don't attempt to update information when a user enters a scene with the | ||
81 | /// attachment already correctly set up in inventory. | ||
82 | /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> | ||
83 | UUID RezSingleAttachmentFromInventory( | ||
84 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | ||
85 | |||
86 | // Same as above, but also load script states from a separate doc | ||
87 | UUID RezSingleAttachmentFromInventory( | ||
88 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
89 | |||
90 | /// <summary> | ||
91 | /// Rez multiple attachments from a user's inventory | ||
92 | /// </summary> | ||
93 | /// <param name="remoteClient"></param> | ||
94 | /// <param name="header"></param> | ||
95 | /// <param name="objects"></param> | ||
96 | void RezMultipleAttachmentsFromInventory( | ||
97 | IClientAPI remoteClient, | ||
98 | RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, | ||
99 | RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects); | ||
100 | |||
101 | /// <summary> | ||
102 | /// Detach an object from the avatar. | ||
103 | /// </summary> | ||
104 | /// | ||
105 | /// This method is called in response to a client's detach request, so we only update the information in | ||
106 | /// inventory | ||
107 | /// <param name="objectLocalID"></param> | ||
108 | /// <param name="remoteClient"></param> | ||
109 | void DetachObject(uint objectLocalID, IClientAPI remoteClient); | ||
110 | |||
111 | /// <summary> | ||
112 | /// Detach the given item to the ground. | ||
113 | /// </summary> | ||
114 | /// <param name="itemID"></param> | ||
115 | /// <param name="remoteClient"></param> | ||
116 | void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); | ||
117 | |||
118 | /// <summary> | ||
119 | /// Update the user inventory to the attachment of an item | ||
120 | /// </summary> | ||
121 | /// <param name="att"></param> | ||
122 | /// <param name="remoteClient"></param> | ||
123 | /// <param name="itemID"></param> | ||
124 | /// <param name="AttachmentPt"></param> | ||
125 | /// <returns></returns> | ||
126 | UUID SetAttachmentInventoryStatus( | ||
127 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
128 | |||
129 | /// <summary> | ||
130 | /// Update the user inventory to show a detach. | ||
131 | /// </summary> | ||
132 | /// <param name="itemID"> | ||
133 | /// A <see cref="UUID"/> | ||
134 | /// </param> | ||
135 | /// <param name="remoteClient"> | ||
136 | /// A <see cref="IClientAPI"/> | ||
137 | /// </param> | ||
138 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | ||
139 | } | ||
140 | } | ||