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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs new file mode 100644 index 0000000..d9901bd --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | |||
34 | namespace OpenSim.Region.Framework.Interfaces | ||
35 | { | ||
36 | public interface IAttachmentsModule | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Copy attachment data from a ScenePresence into the AgentData structure for transmission to another simulator | ||
40 | /// </summary> | ||
41 | /// <param name='sp'></param> | ||
42 | /// <param name='ad'></param> | ||
43 | void CopyAttachments(IScenePresence sp, AgentData ad); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Copy attachment data from an AgentData structure into a ScenePresence. | ||
47 | /// </summary> | ||
48 | /// <param name='ad'></param> | ||
49 | /// <param name='sp'></param> | ||
50 | void CopyAttachments(AgentData ad, IScenePresence sp); | ||
51 | |||
52 | /// <summary> | ||
53 | /// RezAttachments. This should only be called upon login on the first region. | ||
54 | /// Attachment rezzings on crossings and TPs are done in a different way. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// This is only actually necessary for viewers which do not have a current outfit folder (these viewers make | ||
58 | /// their own attachment calls on login) and agents which have attachments but no viewer (e.g. NPCs). | ||
59 | /// </remarks> | ||
60 | /// <param name="sp"></param> | ||
61 | void RezAttachments(IScenePresence sp); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Derez the attachements for a scene presence that is closing. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// Attachment changes are saved. | ||
68 | /// </remarks> | ||
69 | /// <param name="sp">The presence closing</param> | ||
70 | /// <param name="saveChanged">Save changed attachments.</param> | ||
71 | /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> | ||
72 | void DeRezAttachments(IScenePresence sp); | ||
73 | |||
74 | /// <summary> | ||
75 | /// Delete all the presence's attachments from the scene | ||
76 | /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross). | ||
77 | /// </summary> | ||
78 | /// <param name="sp"></param> | ||
79 | /// <param name="silent"></param> | ||
80 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); | ||
81 | |||
82 | /// <summary> | ||
83 | /// Attach an object to an avatar. | ||
84 | /// </summary> | ||
85 | /// <param name="sp"></param> | ||
86 | /// <param name="grp"></param> | ||
87 | /// <param name="AttachmentPt"></param> | ||
88 | /// <param name="silent"></param> | ||
89 | /// <param name="addToInventory">If true then add object to user inventory</param> | ||
90 | /// <param name="append">Append to attachment point rather than replace.</param> | ||
91 | /// <returns>true if the object was successfully attached, false otherwise</returns> | ||
92 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool addToInventory, bool append); | ||
93 | |||
94 | /// <summary> | ||
95 | /// Rez an attachment from user inventory and change inventory status to match. | ||
96 | /// </summary> | ||
97 | /// <param name="sp"></param> | ||
98 | /// <param name="itemID"></param> | ||
99 | /// <param name="AttachmentPt"></param> | ||
100 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | ||
101 | SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); | ||
102 | |||
103 | /// <summary> | ||
104 | /// Rez multiple attachments from a user's inventory | ||
105 | /// </summary> | ||
106 | /// <param name="sp"></param> | ||
107 | /// <param name="rezlist"></param> | ||
108 | void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist); | ||
109 | |||
110 | /// <summary> | ||
111 | /// Detach the given item to the ground. | ||
112 | /// </summary> | ||
113 | /// <param name="sp"></param> | ||
114 | /// <param name="objectLocalID"></param> | ||
115 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); | ||
116 | |||
117 | /// <summary> | ||
118 | /// Detach the given item to the ground at the specified coordinates & rotation | ||
119 | /// </summary> | ||
120 | /// <param name="sp"></param> | ||
121 | /// <param name="objectLocalID"></param> | ||
122 | /// <param name="absolutePos"></param> | ||
123 | /// <param name="absoluteRot"></param> | ||
124 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID, Vector3 absolutePos, Quaternion absoluteRot); | ||
125 | |||
126 | /// <summary> | ||
127 | /// Detach the given attachment so that it remains in the user's inventory. | ||
128 | /// </summary> | ||
129 | /// <param name="sp">/param> | ||
130 | /// <param name="grp">The attachment to detach.</param> | ||
131 | void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); | ||
132 | |||
133 | /// <summary> | ||
134 | /// Update the position of an attachment. | ||
135 | /// </summary> | ||
136 | /// <param name="sog"></param> | ||
137 | /// <param name="pos"></param> | ||
138 | void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos); | ||
139 | } | ||
140 | } | ||