diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 37 |
1 files changed, 10 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index e2a3fa7..a7770ad 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Xml; | 29 | using System.Xml; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenMetaverse.Packets; | ||
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
35 | 34 | ||
@@ -41,6 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | /// RezAttachments. This should only be called upon login on the first region. | 40 | /// RezAttachments. This should only be called upon login on the first region. |
42 | /// Attachment rezzings on crossings and TPs are done in a different way. | 41 | /// Attachment rezzings on crossings and TPs are done in a different way. |
43 | /// </summary> | 42 | /// </summary> |
43 | /// <param name="sp"></param> | ||
44 | void RezAttachments(IScenePresence sp); | 44 | void RezAttachments(IScenePresence sp); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
@@ -51,17 +51,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Delete all the presence's attachments from the scene | 53 | /// Delete all the presence's attachments from the scene |
54 | /// </summary> | ||
55 | /// <param name="sp"> | ||
56 | /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross). | 54 | /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross). |
57 | /// </param> | 55 | /// </summary> |
56 | /// <param name="sp"></param> | ||
58 | /// <param name="silent"></param> | 57 | /// <param name="silent"></param> |
59 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); | 58 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); |
60 | 59 | ||
61 | /// <summary> | 60 | /// <summary> |
62 | /// Attach an object to an avatar | 61 | /// Attach an object to an avatar |
63 | /// </summary> | 62 | /// </summary> |
64 | /// <param name="remoteClient"></param> | 63 | /// <param name="sp"></param> |
65 | /// <param name="grp"></param> | 64 | /// <param name="grp"></param> |
66 | /// <param name="AttachmentPt"></param> | 65 | /// <param name="AttachmentPt"></param> |
67 | /// <param name="silent"></param> | 66 | /// <param name="silent"></param> |
@@ -79,44 +78,28 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | 78 | ||
80 | // Same as above, but also load script states from a separate doc | 79 | // Same as above, but also load script states from a separate doc |
81 | ISceneEntity RezSingleAttachmentFromInventory( | 80 | ISceneEntity RezSingleAttachmentFromInventory( |
82 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | 81 | IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); |
83 | 82 | ||
84 | /// <summary> | 83 | /// <summary> |
85 | /// Rez multiple attachments from a user's inventory | 84 | /// Rez multiple attachments from a user's inventory |
86 | /// </summary> | 85 | /// </summary> |
87 | /// <param name="sp"></param> | 86 | /// <param name="sp"></param> |
88 | /// <param name="header"></param> | 87 | /// <param name="rezlist"></param> |
89 | /// <param name="objects"></param> | ||
90 | void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist); | 88 | void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist); |
91 | |||
92 | /// <summary> | ||
93 | /// Detach an object from the avatar. | ||
94 | /// </summary> | ||
95 | /// <remarks> | ||
96 | /// This method is called in response to a client's detach request, so we only update the information in | ||
97 | /// inventory | ||
98 | /// </remarks> | ||
99 | /// <param name="objectLocalID"></param> | ||
100 | /// <param name="remoteClient"></param> | ||
101 | void DetachObject(uint objectLocalID, IClientAPI remoteClient); | ||
102 | 89 | ||
103 | /// <summary> | 90 | /// <summary> |
104 | /// Detach the given item to the ground. | 91 | /// Detach the given item to the ground. |
105 | /// </summary> | 92 | /// </summary> |
106 | /// <param name="sp"></param> | 93 | /// <param name="sp"></param> |
107 | /// <param name="objectLocalID"></param> | 94 | /// <param name="objectLocalID"></param> |
108 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); | 95 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
109 | 96 | ||
110 | /// <summary> | 97 | /// <summary> |
111 | /// Detach the given item so that it remains in the user's inventory. | 98 | /// Detach the given item so that it remains in the user's inventory. |
112 | /// </summary> | 99 | /// </summary> |
113 | /// <param name="itemID"> | 100 | /// <param name="sp">/param> |
114 | /// A <see cref="UUID"/> | 101 | /// <param name="itemID"></param> |
115 | /// </param> | 102 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); |
116 | /// <param name="remoteClient"> | ||
117 | /// A <see cref="IClientAPI"/> | ||
118 | /// </param> | ||
119 | void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient); | ||
120 | 103 | ||
121 | /// Update the position of an attachment. | 104 | /// Update the position of an attachment. |
122 | /// </summary> | 105 | /// </summary> |