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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index eaaf7a3..3c1247f 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -54,6 +54,10 @@ namespace OpenSim.Region.Framework.Interfaces
54 /// RezAttachments. This should only be called upon login on the first region. 54 /// RezAttachments. This should only be called upon login on the first region.
55 /// Attachment rezzings on crossings and TPs are done in a different way. 55 /// Attachment rezzings on crossings and TPs are done in a different way.
56 /// </summary> 56 /// </summary>
57 /// <remarks>
58 /// This is only actually necessary for viewers which do not have a current outfit folder (these viewers make
59 /// their own attachment calls on login) and agents which have attachments but no viewer (e.g. NPCs).
60 /// </remarks>
57 /// <param name="sp"></param> 61 /// <param name="sp"></param>
58 void RezAttachments(IScenePresence sp); 62 void RezAttachments(IScenePresence sp);
59 63
@@ -77,14 +81,16 @@ namespace OpenSim.Region.Framework.Interfaces
77 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); 81 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
78 82
79 /// <summary> 83 /// <summary>
80 /// Attach an object to an avatar 84 /// Attach an object to an avatar.
81 /// </summary> 85 /// </summary>
82 /// <param name="sp"></param> 86 /// <param name="sp"></param>
83 /// <param name="grp"></param> 87 /// <param name="grp"></param>
84 /// <param name="AttachmentPt"></param> 88 /// <param name="AttachmentPt"></param>
85 /// <param name="silent"></param> 89 /// <param name="silent"></param>
90 /// <param name="addToInventory">If true then add object to user inventory</param>
91 /// <param name="append">Append to attachment point rather than replace.</param>
86 /// <returns>true if the object was successfully attached, false otherwise</returns> 92 /// <returns>true if the object was successfully attached, false otherwise</returns>
87 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp, bool append); 93 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append);
88 94
89 /// <summary> 95 /// <summary>
90 /// Rez an attachment from user inventory and change inventory status to match. 96 /// Rez an attachment from user inventory and change inventory status to match.